engine/bin/data/entities
2026-05-30 21:48:28 -05:00
..
gui guh 2026-05-28 21:54:02 -05:00
scripts guh 2026-05-28 21:54:02 -05:00
test
ball.json even more inane cleanup, and even more constraints 2026-05-22 00:02:37 -05:00
burger.json more physics fixes (somewhat finished hulls, gravity-related jitter-bounces from position correction (removed it), fixed BVH bugs, islands/bodies always being awake, refit/rebuild strategies, non-flattened BVHs not working, spheres not rolling, etc) 2026-04-30 22:44:32 -05:00
cesiumMan.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
cornell.json
craeture2.json
craeture.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
craetureModel2.json
craetureModel.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
door.json imagine my shock the week-long issue predicated on scaling issues (constraint solving is now scaling aware, automatic ragdoll rigging seems to work, but need to actually bind the transforms to joint matrices) 2026-05-27 20:54:51 -05:00
gui.json
hud.json cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit 2026-04-28 22:56:10 -05:00
light.json validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things 2026-05-13 22:14:46 -05:00
model.json
physics_prop.json even more inane cleanup, and even more constraints 2026-05-22 00:02:37 -05:00
player.json cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit 2026-04-28 22:56:10 -05:00
playerHands.json
playerLight.json
playerModel.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
prop.json even more inane cleanup, and even more constraints 2026-05-22 00:02:37 -05:00
ragdoll.json even more inane code cleanup, more lua bindings, multiple bodies for an entity (doesn't work?), ragdoll (doesn't work) 2026-05-22 20:19:28 -05:00
ragdollLimb.json an almost perfect ragdoll (has issues when you grab it) 2026-05-22 22:02:13 -05:00
region-chunk.json
scene.json
sound.json