engine/bin
2026-07-02 19:22:07 -05:00
..
data more opengl related fixes (like proper instancing), disabled signaling a command buffer rebuild on graphic.updateMesh (to-do: properly handle this strictly for immediate-mode debug draw, or just do some lambda memery) 2026-07-02 19:22:07 -05:00
dreamcast finally nailed a memory leak because past me made assumptions RP3D cleared the triangle parts on body destruction per the documentation (although I still crash after a while on the DC build from fragmentation at 9MiB consumed......), crammed filetype preference to resolveURI since everything should be using that anyways, some other cruft I forget trying to nail down this memory leak 2025-08-24 20:47:32 -05:00
scripts Hand-written commit 2024-12-02 18:48:18 -06:00
program.bat Hand-written commit 2024-12-02 18:48:18 -06:00