chappuis.daniel
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cd47b3e617
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Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@466 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-07-25 21:31:57 +00:00 |
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chappuis.daniel
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9333d0e690
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Use a customize algorithm for Sphere vs Sphere collision detection instead of using GJK
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@463 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-25 22:57:27 +00:00 |
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chappuis.daniel
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c1eabd3e2b
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Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-18 23:06:33 +00:00 |
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chappuis.daniel
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b82228d3ed
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Modifications before release
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@454 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-12-11 00:40:04 +00:00 |
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chappuis.daniel
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55c1168b5d
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Remove files that are not used anymore and rename the SweepAndPrune class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@453 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-14 22:01:50 +00:00 |
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chappuis.daniel
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d762312d68
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ReactPhysics3D is now under the ZLib license
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-13 17:49:03 +00:00 |
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chappuis.daniel
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ab6865b3a1
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Remove files that are not used anymore
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@450 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-10 23:54:42 +00:00 |
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chappuis.daniel
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9bfb44597f
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Optimization of the LCP Solver
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@448 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-09 20:18:32 +00:00 |
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chappuis.daniel
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4049f6ae3b
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Add persistent contact caching in collision detection
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-10-18 22:03:05 +00:00 |
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chappuis.daniel
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40ec21b398
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Changes and optimizations in the Vector3 and Matrix3x3 classes
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@437 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-08-18 21:02:48 +00:00 |
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chappuis.daniel
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d9452e727c
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Use a quaternion instead of a matrix in the Transform
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@435 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-08-08 21:41:07 +00:00 |
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chappuis.daniel
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00b9fc45dc
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Correction of a bug in collision detection and creation of new collision shapes
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@434 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-08-05 17:35:01 +00:00 |
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chappuis.daniel
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bd5d0fb230
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Add Transform and changes in code design
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@429 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-06-30 20:25:34 +00:00 |
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chappuis.daniel
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fce32c78e2
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implementation of GJK and EPA collision detection algorithm continued
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@423 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-02-19 19:38:08 +00:00 |
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chappuis.daniel
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4ed45d43ed
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implementation of GJK and EPA collision detection algorithm continued
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@418 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-02-07 15:09:45 +00:00 |
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chappuis.daniel
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c57651a789
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Several optimizations and cosmetic modifications
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@408 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2010-09-16 20:56:09 +00:00 |
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chappuis.daniel
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7762d3daca
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Add the constants.h file
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@407 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2010-09-16 10:11:41 +00:00 |
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chappuis.daniel
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6b4e5c0fa2
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Optimizations in the constraint solver
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@406 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2010-09-14 20:03:36 +00:00 |
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chappuis.daniel
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ddf602c125
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Optimizations in the constraint solver
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@405 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2010-09-14 19:30:24 +00:00 |
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chappuis.daniel
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9fd3d8b598
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Now we can use a single Contact for several contact points between two bodies
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@404 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2010-09-11 16:25:43 +00:00 |
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chappuis.daniel
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869c48db42
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Change in the repository structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@399 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2010-09-09 22:29:02 +00:00 |
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