reactphysics3d/src/mathematics
2012-07-25 21:31:57 +00:00
..
mathematics_functions.h Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00
mathematics.h Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00
Matrix3x3.cpp Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00
Matrix3x3.h Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00
Quaternion.cpp Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00
Quaternion.h Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00
Transform.cpp ReactPhysics3D is now under the ZLib license 2011-11-13 17:49:03 +00:00
Transform.h Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman 2012-07-25 21:31:57 +00:00
Vector3.cpp Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00
Vector3.h Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00