reactphysics3d/sources/reactphysics3d
2010-06-19 20:17:05 +00:00
..
body Add the getInertiaTensorWorld() and getInertiaTensorInverseWorld methods 2010-06-19 20:14:43 +00:00
collision use std::abs() from <cmath> instead of abs() from <cstdlib> 2010-06-16 21:12:31 +00:00
constraint git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@332 92aac97c-a6ce-11dd-a772-7fcde58d38e6 2010-06-11 21:23:47 +00:00
engine Use inertia tensor in world coordinates instead of body coordinates into the solver 2010-06-19 20:17:05 +00:00
integration git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@285 92aac97c-a6ce-11dd-a772-7fcde58d38e6 2010-02-23 08:38:37 +00:00
mathematics move conversions Quaternion <-> Matrix3x3 from Matrix3x3.h into Quaternion.h 2010-06-19 20:15:44 +00:00
physics git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@288 92aac97c-a6ce-11dd-a772-7fcde58d38e6 2010-02-23 08:39:07 +00:00
testing git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@183 92aac97c-a6ce-11dd-a772-7fcde58d38e6 2009-07-21 20:33:43 +00:00
reactphysics3d.h git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@311 92aac97c-a6ce-11dd-a772-7fcde58d38e6 2010-05-03 22:40:00 +00:00
typeDefinitions.h Add of this file to use some type shortcuts 2010-05-03 21:59:01 +00:00