forked from mrq/FidelityFX-FSR2
91 lines
3.6 KiB
CMake
91 lines
3.6 KiB
CMake
# This file is part of the FidelityFX SDK.
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#
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# Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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cmake_minimum_required(VERSION 3.12.1)
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option (GFX_API_DX12 "Build with DX12" ON)
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if(NOT DEFINED GFX_API)
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project (FSR2_Sample)
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else()
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project (FSR2_Sample_${GFX_API})
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set_property(DIRECTORY ${CMAKE_PROJECT_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
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if(GFX_API STREQUAL DX12)
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set(GFX_API_DX12 ON)
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set(GFX_API_VK OFF)
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elseif(GFX_API STREQUAL VK)
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set(GFX_API_DX12 OFF)
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set(GFX_API_VK ON)
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else()
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message(STATUS "----------------------------------------------------------------------------------------")
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message(STATUS "")
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message(STATUS "** Almost there!!")
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message(STATUS "")
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message(STATUS " This framework supports DX12 and VULKAN, you need to invoke cmake in one of these ways:")
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message(STATUS "")
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message(STATUS " Examples:")
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message(STATUS " Generate selected one:")
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message(STATUS " cmake <project_root_dir> -DGFX_API=DX12")
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message(STATUS " cmake <project_root_dir> -DGFX_API=VK")
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message(STATUS " Generate with switches (Default is ON):")
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message(STATUS " cmake <project_root_dir> [-DGFX_API_DX12=ON|OFF] [-DGFX_API_VK=ON|OFF]")
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message(STATUS "")
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message(STATUS "----------------------------------------------------------------------------------------")
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message(FATAL_ERROR "")
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endif()
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endif()
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# Check MSVC toolset version, Visual Studio 2019 required
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if(MSVC_TOOLSET_VERSION VERSION_LESS 142)
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message(FATAL_ERROR "Cannot find MSVC toolset version 142 or greater. Please make sure Visual Studio 2019 or newer installed")
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endif()
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# ouput exe to bin directory
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_HOME_DIRECTORY}/bin)
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foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
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string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_HOME_DIRECTORY}/bin )
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endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )
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add_compile_options(/MP)
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add_compile_definitions($<$<CONFIG:RelWithDebInfo>:USE_PIX>)
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# override build options in ffx-fsr2-api cmake
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option (FFX_FSR2_API_DX12 "Build FSR 2.0 DX12 backend" ${GFX_API_DX12})
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option (FFX_FSR2_API_VK "Build FSR 2.0 Vulkan backend" ${GFX_API_VK})
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# reference libs used by both backends
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add_subdirectory(libs/cauldron)
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add_subdirectory(src/Common)
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add_subdirectory(src/ffx-fsr2-api)
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if(GFX_API_VK)
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find_package(Vulkan REQUIRED)
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add_subdirectory(src/VK)
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endif()
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if(GFX_API_DX12)
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add_subdirectory(src/DX12)
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endif()
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