Update README.md

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butters dousha 2023-01-13 13:17:27 +08:00
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@ -814,6 +814,10 @@ To build the FSR2 sample, please follow the following instructions:
3) Open the solutions in the DX12 or Vulkan directory (depending on your preference), compile and run.
4) There is an off-screen version which currently runs on Vulkan,to use this,you need to provide:
- Color textures (RGBA)
- Motion vectors and depth textures(RG for motion vectors and B for depth,and please remain the A channel)
# Limitations
FSR 2 requires a GPU with typed UAV load support.