GLdc/containers/aligned_vector.c

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#include <stdlib.h>
#include <string.h>
#include <math.h>
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#include <assert.h>
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#include <stdio.h>
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#if defined(__APPLE__) || defined(__WIN32__)
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/* Linux + Kos define this, OSX does not, so just use malloc there */
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static inline void* memalign(size_t alignment, size_t size) {
return malloc(size);
}
#else
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#include <malloc.h>
#endif
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#ifdef _arch_dreamcast
#include "../GL/private.h"
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#else
#define FASTCPY memcpy
#endif
#include "aligned_vector.h"
void aligned_vector_init(AlignedVector* vector, unsigned int element_size) {
vector->size = vector->capacity = 0;
vector->element_size = element_size;
vector->data = NULL;
/* Reserve some initial capacity */
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aligned_vector_reserve(vector, ALIGNED_VECTOR_CHUNK_SIZE);
}
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static inline unsigned int round_to_chunk_size(unsigned int val) {
const unsigned int n = val;
const unsigned int m = ALIGNED_VECTOR_CHUNK_SIZE;
return ((n + m - 1) / m) * m;
}
void aligned_vector_reserve(AlignedVector* vector, unsigned int element_count) {
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if(element_count == 0) {
return;
}
if(element_count <= vector->capacity) {
return;
}
unsigned int original_byte_size = vector->size * vector->element_size;
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/* We overallocate so that we don't make small allocations during push backs */
element_count = round_to_chunk_size(element_count);
unsigned int new_byte_size = element_count * vector->element_size;
unsigned char* original_data = vector->data;
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vector->data = (unsigned char*) memalign(0x20, new_byte_size);
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assert(vector->data);
if(original_data) {
FASTCPY(vector->data, original_data, original_byte_size);
free(original_data);
}
vector->capacity = element_count;
}
void* aligned_vector_push_back(AlignedVector* vector, const void* objs, unsigned int count) {
/* Resize enough room */
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assert(count);
assert(vector->element_size);
unsigned int initial_size = vector->size;
aligned_vector_resize(vector, vector->size + count);
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assert(vector->size == initial_size + count);
unsigned char* dest = vector->data + (vector->element_size * initial_size);
/* Copy the objects in */
FASTCPY(dest, objs, vector->element_size * count);
return dest;
}
void* aligned_vector_resize(AlignedVector* vector, const unsigned int element_count) {
unsigned int previousCount = vector->size;
/* Don't change memory when resizing downwards, just change the size */
if(element_count <= vector->size) {
vector->size = element_count;
return NULL;
}
if(vector->capacity < element_count) {
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aligned_vector_reserve(vector, element_count);
}
vector->size = element_count;
if(previousCount < vector->size) {
return aligned_vector_at(vector, previousCount);
} else {
return NULL;
}
}
void* aligned_vector_extend(AlignedVector* vector, const unsigned int additional_count) {
const unsigned int current = vector->size;
aligned_vector_resize(vector, vector->size + additional_count);
return aligned_vector_at(vector, current);
}
void aligned_vector_shrink_to_fit(AlignedVector* vector) {
if(vector->size == 0) {
free(vector->data);
vector->data = NULL;
vector->capacity = 0;
} else {
unsigned int new_byte_size = vector->size * vector->element_size;
unsigned char* original_data = vector->data;
vector->data = (unsigned char*) memalign(0x20, new_byte_size);
if(original_data) {
FASTCPY(vector->data, original_data, new_byte_size);
free(original_data);
}
vector->capacity = vector->size;
}
}
void aligned_vector_cleanup(AlignedVector* vector) {
aligned_vector_clear(vector);
aligned_vector_shrink_to_fit(vector);
}