GLdc/containers/named_array.c

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#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <assert.h>
#ifndef __APPLE__
#include <malloc.h>
#else
/* Linux + Kos define this, OSX does not, so just use malloc there */
#define memalign(x, size) malloc((size))
#endif
#include "named_array.h"
void named_array_init(NamedArray* array, unsigned int element_size, unsigned int max_elements) {
array->element_size = element_size;
array->max_element_count = max_elements;
array->marker_count = (unsigned char)((max_elements+8-1)/8);
#ifdef _arch_dreamcast
// Use 32-bit aligned memory on the Dreamcast
array->elements = (unsigned char*) memalign(0x20, element_size * max_elements);
array->used_markers = (unsigned char*) memalign(0x20, array->marker_count);
#else
array->elements = (unsigned char*) malloc(element_size * max_elements);
array->used_markers = (unsigned char*) malloc(array->marker_count);
#endif
memset(array->used_markers, 0, sizeof(unsigned char) * array->marker_count);
}
void* named_array_alloc(NamedArray* array, unsigned int* new_id) {
unsigned int i = 0, j = 0;
for(i = 0; i < array->marker_count; ++i) {
for(j = 0; j < 8; ++j) {
unsigned int id = (i * 8) + j;
if(!named_array_used(array, id)) {
array->used_markers[i] |= (unsigned char) 1 << j;
*new_id = id;
unsigned char* ptr = &array->elements[id * array->element_size];
memset(ptr, 0, array->element_size);
return ptr;
}
}
}
return NULL;
}
void* named_array_reserve(NamedArray* array, unsigned int id) {
if(!named_array_used(array, id)) {
unsigned int j = (id % 8);
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unsigned int i = id / 8;
assert(!named_array_used(array, id));
array->used_markers[i] |= (unsigned char) 1 << j;
assert(named_array_used(array, id));
unsigned char* ptr = &array->elements[id * array->element_size];
memset(ptr, 0, array->element_size);
return ptr;
}
return named_array_get(array, id);
}
void named_array_release(NamedArray* array, unsigned int new_id) {
unsigned int i = new_id / 8;
unsigned int j = new_id % 8;
array->used_markers[i] &= (unsigned char) ~(1 << j);
}
void* named_array_get(NamedArray* array, unsigned int id) {
if(!named_array_used(array, id)) {
return NULL;
}
return &array->elements[id * array->element_size];
}
void named_array_cleanup(NamedArray* array) {
free(array->elements);
free(array->used_markers);
array->elements = NULL;
array->used_markers = NULL;
array->element_size = array->max_element_count = 0;
array->marker_count = 0;
}