2021-09-14 18:36:42 +00:00
|
|
|
/* THIS FILE IS INCLUDED BY draw.c TO AVOID CODE DUPLICATION. IT'S AN UGLY HACK */
|
|
|
|
|
|
|
|
#define FUNC_NAME(mode) static void generateArraysFastPath##_##mode(SubmissionTarget* target, const GLsizei first, const GLuint count)
|
|
|
|
#define MAKE_FUNC(mode) FUNC_NAME(mode)
|
|
|
|
|
|
|
|
MAKE_FUNC(POLYMODE)
|
|
|
|
{
|
2023-05-11 19:00:13 +00:00
|
|
|
static const float w = 1.0f;
|
|
|
|
if(!(ENABLED_VERTEX_ATTRIBUTES & VERTEX_ENABLED_FLAG)) {
|
2021-09-14 18:36:42 +00:00
|
|
|
/* If we don't have vertices, do nothing */
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2023-05-11 19:00:13 +00:00
|
|
|
/* This is the best value we have. PROCESS_VERTEX_FLAGS needs to operate on quads and tris and so
|
|
|
|
this need to be divisible by 4 and 3. Even though we should be able to go much higher than this
|
|
|
|
and still be cache-local, trial and error says otherwise... */
|
|
|
|
|
|
|
|
#define BATCH_SIZE 60
|
|
|
|
|
|
|
|
GLuint min = 0;
|
|
|
|
GLuint stride;
|
|
|
|
const GLubyte* ptr;
|
|
|
|
Vertex* it;
|
|
|
|
VertexExtra* ve;
|
|
|
|
|
|
|
|
|
2023-05-12 19:51:36 +00:00
|
|
|
for(min = 0; min < count; min += BATCH_SIZE) {
|
2023-05-11 19:00:13 +00:00
|
|
|
const Vertex* start = ((Vertex*) _glSubmissionTargetStart(target)) + min;
|
|
|
|
const int_fast32_t loop = ((min + BATCH_SIZE) > count) ? count - min : BATCH_SIZE;
|
|
|
|
const int offset = (first + min);
|
|
|
|
|
|
|
|
stride = ATTRIB_POINTERS.vertex.stride;
|
|
|
|
ptr = ATTRIB_POINTERS.vertex.ptr + (offset * stride);
|
|
|
|
it = (Vertex*) start;
|
|
|
|
|
|
|
|
PREFETCH(ptr);
|
|
|
|
for(int_fast32_t i = 0; i < loop; ++i, ++it) {
|
|
|
|
PREFETCH(ptr + stride);
|
|
|
|
TransformVertex((const float*) ptr, &w, it->xyz, &it->w);
|
|
|
|
PROCESS_VERTEX_FLAGS(it, min + i);
|
|
|
|
ptr += stride;
|
|
|
|
}
|
|
|
|
|
|
|
|
stride = ATTRIB_POINTERS.uv.stride;
|
|
|
|
ptr = (ENABLED_VERTEX_ATTRIBUTES & UV_ENABLED_FLAG) ? ATTRIB_POINTERS.uv.ptr + ((first + min) * stride) : NULL;
|
|
|
|
it = (Vertex*) start;
|
|
|
|
|
|
|
|
if(ptr) {
|
|
|
|
PREFETCH(ptr);
|
|
|
|
for(int_fast32_t i = 0; i < loop; ++i, ++it) {
|
|
|
|
PREFETCH(ptr + stride);
|
|
|
|
it->uv[0] = ((float*) ptr)[0];
|
|
|
|
it->uv[1] = ((float*) ptr)[1];
|
|
|
|
ptr += stride;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for(int_fast32_t i = 0; i < loop; ++i, ++it) {
|
|
|
|
it->uv[0] = 0;
|
|
|
|
it->uv[1] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
stride = ATTRIB_POINTERS.colour.stride;
|
|
|
|
ptr = (ENABLED_VERTEX_ATTRIBUTES & DIFFUSE_ENABLED_FLAG) ? ATTRIB_POINTERS.colour.ptr + (offset * stride) : NULL;
|
|
|
|
it = (Vertex*) start;
|
|
|
|
|
|
|
|
if(ptr) {
|
|
|
|
PREFETCH(ptr);
|
|
|
|
for(int_fast32_t i = 0; i < loop; ++i, ++it) {
|
|
|
|
PREFETCH(ptr + stride);
|
|
|
|
it->bgra[0] = ptr[0];
|
|
|
|
it->bgra[1] = ptr[1];
|
|
|
|
it->bgra[2] = ptr[2];
|
|
|
|
it->bgra[3] = ptr[3];
|
|
|
|
ptr += stride;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for(int_fast32_t i = 0; i < loop; ++i, ++it) {
|
|
|
|
*((uint32_t*) it->bgra) = ~0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
start = aligned_vector_at(target->extras, min);
|
|
|
|
|
|
|
|
stride = ATTRIB_POINTERS.st.stride;
|
|
|
|
ptr = (ENABLED_VERTEX_ATTRIBUTES & ST_ENABLED_FLAG) ? ATTRIB_POINTERS.st.ptr + (offset * stride) : NULL;
|
|
|
|
ve = (VertexExtra*) start;
|
|
|
|
|
|
|
|
if(ptr) {
|
|
|
|
PREFETCH(ptr);
|
|
|
|
|
|
|
|
for(int_fast32_t i = 0; i < loop; ++i, ++ve) {
|
|
|
|
PREFETCH(ptr + stride);
|
|
|
|
ve->st[0] = ((float*) ptr)[0];
|
|
|
|
ve->st[1] = ((float*) ptr)[1];
|
|
|
|
ptr += stride;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for(int_fast32_t i = 0; i < loop; ++i, ++ve) {
|
|
|
|
ve->st[0] = 0;
|
|
|
|
ve->st[1] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
stride = ATTRIB_POINTERS.normal.stride;
|
|
|
|
ptr = (ENABLED_VERTEX_ATTRIBUTES & NORMAL_ENABLED_FLAG) ? ATTRIB_POINTERS.normal.ptr + (offset * stride) : NULL;
|
|
|
|
ve = (VertexExtra*) start;
|
|
|
|
|
|
|
|
if(ptr) {
|
|
|
|
PREFETCH(ptr);
|
|
|
|
|
|
|
|
for(int_fast32_t i = 0; i < loop; ++i, ++ve) {
|
|
|
|
PREFETCH(ptr + stride);
|
|
|
|
ve->nxyz[0] = ((float*) ptr)[0];
|
|
|
|
ve->nxyz[1] = ((float*) ptr)[1];
|
|
|
|
ve->nxyz[2] = ((float*) ptr)[2];
|
|
|
|
ptr += stride;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for(int_fast32_t i = 0; i < loop; ++i, ++ve) {
|
|
|
|
ve->nxyz[0] = 0;
|
|
|
|
ve->nxyz[1] = 0;
|
|
|
|
ve->nxyz[2] = 0;
|
|
|
|
}
|
|
|
|
}
|
2021-09-14 18:36:42 +00:00
|
|
|
}
|
|
|
|
}
|