GLdc/samples/depth_funcs_alpha_testing/gl_png.c

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#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <dirent.h>
#include <GL/gl.h>
#include <GL/glkos.h>
#include <GL/glext.h>
#include <GL/glu.h>
#include "gl_png.h"
#define CLEANUP(x) { ret = (x); goto cleanup; }
GLfloat global_diffuse[] = {1.0, 1.0, 1.0, 1.0};
GLfloat global_ambient[] = {1.0, 1.0, 1.0, 1.0};
int dtex_to_gl_texture(texture *tex, char* filename) {
// Load Texture
Image *image;
// allocate space for texture
image = (Image *) malloc(sizeof(Image));
if (image == NULL) {
printf("No memory for .DTEX file\n");
return(0);
}
FILE* file = NULL;
// make sure the file is there.
if ((file = fopen(filename, "rb")) == NULL)
{
printf("File not found");
return 0;
}
struct {
char id[4]; // 'DTEX'
GLushort width;
GLushort height;
GLuint type;
GLuint size;
} header;
fread(&header, sizeof(header), 1, file);
GLboolean twiddled = (header.type & (1 << 26)) < 1;
GLboolean compressed = (header.type & (1 << 30)) > 0;
GLboolean mipmapped = (header.type & (1 << 31)) > 0;
GLboolean strided = (header.type & (1 << 25)) > 0;
GLuint format = (header.type >> 27) & 0b111;
image->data = (char *) malloc (header.size);
image->sizeX = header.width;
image->sizeY = header.height;
image->dataSize = header.size;
GLuint expected = 2 * header.width * header.height;
GLuint ratio = (GLuint) (((GLfloat) expected) / ((GLfloat) header.size));
fread(image->data, image->dataSize, 1, file);
fclose(file);
if(compressed) {
printf("Compressed - ");
if(twiddled) {
printf("Twiddled - ");
switch(format) {
case 0: {
if(mipmapped) {
image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_TWID_KOS;
} else {
image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS;
}
} break;
case 1: {
if(mipmapped) {
image->internalFormat = GL_COMPRESSED_RGB_565_VQ_MIPMAP_TWID_KOS;
} else {
image->internalFormat = GL_COMPRESSED_RGB_565_VQ_TWID_KOS;
}
} break;
case 2: {
if(mipmapped) {
image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_TWID_KOS;
} else {
image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS;
}
}
break;
default:
fprintf(stderr, "Invalid texture format");
return 0;
}
} else {
switch(format) {
case 0: {
if(mipmapped) {
image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_KOS;
} else {
image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_KOS;
}
} break;
case 1: {
if(mipmapped) {
image->internalFormat = GL_COMPRESSED_RGB_565_VQ_MIPMAP_KOS;
} else {
image->internalFormat = GL_COMPRESSED_RGB_565_VQ_KOS;
}
} break;
case 2: {
if(mipmapped) {
image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_KOS;
} else {
image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_KOS;
}
}
break;
default:
fprintf(stderr, "Invalid texture format");
return 0;
}
}
} else {
printf("Uncompressed - ");
//printf("Color:%u -", format);
switch(format) {
case 0:
image->internalFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS;
//image->internalFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case 1:
image->internalFormat = GL_UNSIGNED_SHORT_5_6_5_REV;
break;
case 2:
image->internalFormat = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
}
}
printf("\n");
// Create Texture
GLuint texture_id;
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id); // 2d texture (x and y size)
GLint newFormat = format;
GLint colorType = GL_RGB;
if (image->internalFormat == GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS ||
image->internalFormat == GL_UNSIGNED_SHORT_4_4_4_4_REV){
newFormat = GL_BGRA;
colorType = GL_RGBA;
printf("Reversing RGBA\n");
}
if (image->internalFormat == GL_UNSIGNED_SHORT_5_6_5_REV){
newFormat = GL_RGB;
colorType = GL_RGB;
printf("Reversing RGB\n");
}
glTexImage2D(GL_TEXTURE_2D, 0,
colorType, image->sizeX, image->sizeY, 0,
newFormat, image->internalFormat, image->data);
tex->id = texture_id;
tex->w = image->sizeX;
tex->h = image->sizeY;
tex->u = 0.f;
tex->v = 0.f;
tex->a = tex->light = 1;
tex->color[0] = tex->color[1] = tex->color[2] = 1.0f;
tex->uSize = tex->vSize = 1.0f;
tex->xScale = tex->yScale = 1.0f;
tex->format = image->internalFormat;
tex->min_filter = tex->mag_filter = GL_NEAREST;
tex->blend_source = GL_SRC_ALPHA;
tex->blend_dest = GL_ONE_MINUS_SRC_ALPHA;
strcpy(tex->path, filename);
printf("Texture size: %lu x %lu\n", image->sizeX, image->sizeY);
printf("Texture ratio: %d\n", ratio);
printf("Texture size: %lu x %lu\n", image->sizeX, image->sizeY);
printf("Texture %s loaded\n", tex->path);
return(1);
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}
void draw_textured_quad(texture *tex) {
if(glIsTexture(tex->id)) {
GLfloat vertex_data[] = {
/* 2D Coordinate, texture coordinate */
0, 1, 0,
1, 1, 0,
1, 0, 0,
0, 0, 0
};
GLfloat uv_data[] = {
/* 2D Coordinate, texture coordinate */
0, 1,
1, 1,
1, 0,
0, 0
};
GLfloat normal_data[] = {
/* 2D Coordinate, texture coordinate */
0.0, 0.0, 1.0,
0.0, 0.0, 1.0,
0.0, 0.0, 1.0,
0.0, 0.0, 1.0
};
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex->id);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer (3, GL_FLOAT, 0, vertex_data);
glTexCoordPointer (2, GL_FLOAT, 0, uv_data);
glNormalPointer (GL_FLOAT, 0, normal_data);
glDrawArrays(GL_QUADS, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisable(GL_TEXTURE_2D);
}
}