GLdc/GL/draw_fastpath.inc

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2021-09-14 18:36:42 +00:00
/* THIS FILE IS INCLUDED BY draw.c TO AVOID CODE DUPLICATION. IT'S AN UGLY HACK */
#define FUNC_NAME(mode) static void generateArraysFastPath##_##mode(SubmissionTarget* target, const GLsizei first, const GLuint count)
#define MAKE_FUNC(mode) FUNC_NAME(mode)
MAKE_FUNC(POLYMODE)
{
const Vertex* const start = _glSubmissionTargetStart(target);
const VertexExtra* const ve_start = aligned_vector_at(target->extras, 0);
const GLuint vstride = ATTRIB_POINTERS.vertex.stride;
GLuint uvstride = ATTRIB_POINTERS.uv.stride;
GLuint ststride = ATTRIB_POINTERS.st.stride;
GLuint dstride = ATTRIB_POINTERS.colour.stride;
GLuint nstride = ATTRIB_POINTERS.normal.stride;
const GLubyte* pos = (ENABLED_VERTEX_ATTRIBUTES & VERTEX_ENABLED_FLAG) ? ATTRIB_POINTERS.vertex.ptr + (first * vstride) : NULL;
const GLubyte* uv = (ENABLED_VERTEX_ATTRIBUTES & UV_ENABLED_FLAG) ? ATTRIB_POINTERS.uv.ptr + (first * uvstride) : NULL;
const GLubyte* col = (ENABLED_VERTEX_ATTRIBUTES & DIFFUSE_ENABLED_FLAG) ? ATTRIB_POINTERS.colour.ptr + (first * dstride) : NULL;
const GLubyte* st = (ENABLED_VERTEX_ATTRIBUTES & ST_ENABLED_FLAG) ? ATTRIB_POINTERS.st.ptr + (first * ststride) : NULL;
const GLubyte* n = (ENABLED_VERTEX_ATTRIBUTES & NORMAL_ENABLED_FLAG) ? ATTRIB_POINTERS.normal.ptr + (first * nstride) : NULL;
const float w = 1.0f;
if(!pos) {
/* If we don't have vertices, do nothing */
return;
}
if(!col) {
col = (GLubyte*) &U4ONE;
dstride = 0;
}
if(!uv) {
uv = (GLubyte*) &F2ZERO;
uvstride = 0;
}
if(!st) {
st = (GLubyte*) &F2ZERO;
ststride = 0;
}
if(!n) {
n = (GLubyte*) &F3Z;
nstride = 0;
}
VertexExtra* ve = (VertexExtra*) ve_start;
Vertex* it = (Vertex*) start;
for(int_fast32_t i = 0; i < count; ++i) {
TransformVertex((const float*) pos, &w, it->xyz, &it->w);
pos += vstride;
PREFETCH(pos);
*((Float2*) it->uv) = *((Float2*) uv);
uv += uvstride;
PREFETCH(uv);
*((uint32_t*) it->bgra) = *((uint32_t*) col);
col += dstride;
PREFETCH(col);
*((Float2*) ve->st) = *((Float2*) st);
st += ststride;
PREFETCH(st);
*((Float3*) ve->nxyz) = *((Float3*) n);
n += nstride;
PREFETCH(n);
PROCESS_VERTEX_FLAGS(it, i);
++it;
++ve;
}
}