2018-05-12 20:20:26 +00:00
|
|
|
/*
|
|
|
|
* This implements immediate mode over the top of glDrawArrays
|
|
|
|
* current problems:
|
|
|
|
*
|
|
|
|
* 1. Calling glNormal(); glVertex(); glVertex(); glVertex(); will break.
|
|
|
|
* 2. Mixing with glXPointer stuff will break badly
|
|
|
|
* 3. This is entirely untested.
|
|
|
|
*/
|
|
|
|
|
2018-05-12 13:39:20 +00:00
|
|
|
#include "../include/gl.h"
|
2018-08-27 20:35:15 +00:00
|
|
|
#include "../include/glext.h"
|
|
|
|
|
2018-05-12 13:39:20 +00:00
|
|
|
#include "private.h"
|
|
|
|
|
|
|
|
static GLboolean IMMEDIATE_MODE_ACTIVE = GL_FALSE;
|
|
|
|
static GLenum ACTIVE_POLYGON_MODE = GL_TRIANGLES;
|
|
|
|
|
|
|
|
static AlignedVector VERTICES;
|
|
|
|
static AlignedVector COLOURS;
|
2018-08-05 08:09:27 +00:00
|
|
|
static AlignedVector UV_COORDS;
|
|
|
|
static AlignedVector ST_COORDS;
|
2018-05-12 20:20:26 +00:00
|
|
|
static AlignedVector NORMALS;
|
|
|
|
|
2018-05-12 13:39:20 +00:00
|
|
|
|
2018-05-14 15:58:58 +00:00
|
|
|
static GLfloat NORMAL[3] = {0.0f, 0.0f, 1.0f};
|
|
|
|
static GLfloat COLOR[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
2018-08-05 08:09:27 +00:00
|
|
|
static GLfloat UV_COORD[2] = {0.0f, 0.0f};
|
|
|
|
static GLfloat ST_COORD[2] = {0.0f, 0.0f};
|
2018-05-14 15:58:58 +00:00
|
|
|
|
|
|
|
|
2018-05-12 13:39:20 +00:00
|
|
|
void initImmediateMode() {
|
|
|
|
aligned_vector_init(&VERTICES, sizeof(GLfloat));
|
|
|
|
aligned_vector_init(&COLOURS, sizeof(GLfloat));
|
2018-08-05 08:09:27 +00:00
|
|
|
aligned_vector_init(&UV_COORDS, sizeof(GLfloat));
|
|
|
|
aligned_vector_init(&ST_COORDS, sizeof(GLfloat));
|
2018-05-12 20:20:26 +00:00
|
|
|
aligned_vector_init(&NORMALS, sizeof(GLfloat));
|
2018-05-12 13:54:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
GLubyte checkImmediateModeInactive(const char* func) {
|
|
|
|
/* Returns 1 on error */
|
|
|
|
if(IMMEDIATE_MODE_ACTIVE) {
|
|
|
|
_glKosThrowError(GL_INVALID_OPERATION, func);
|
|
|
|
_glKosPrintError();
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
2018-05-12 13:39:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void APIENTRY glBegin(GLenum mode) {
|
|
|
|
if(IMMEDIATE_MODE_ACTIVE) {
|
|
|
|
_glKosThrowError(GL_INVALID_OPERATION, __func__);
|
|
|
|
_glKosPrintError();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
IMMEDIATE_MODE_ACTIVE = GL_TRUE;
|
|
|
|
ACTIVE_POLYGON_MODE = mode;
|
|
|
|
}
|
|
|
|
|
|
|
|
void APIENTRY glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
2018-05-14 15:58:58 +00:00
|
|
|
COLOR[0] = r;
|
|
|
|
COLOR[1] = g;
|
|
|
|
COLOR[2] = b;
|
|
|
|
COLOR[3] = a;
|
2018-05-12 13:39:20 +00:00
|
|
|
}
|
|
|
|
|
2018-05-20 15:16:53 +00:00
|
|
|
void APIENTRY glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a) {
|
|
|
|
glColor4f(
|
|
|
|
((GLfloat) r) / 255.0f,
|
|
|
|
((GLfloat) g) / 255.0f,
|
|
|
|
((GLfloat) b) / 255.0f,
|
|
|
|
((GLfloat) a) / 255.0f
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
2018-05-12 13:54:06 +00:00
|
|
|
void APIENTRY glColor4fv(const GLfloat* v) {
|
|
|
|
glColor4f(v[0], v[1], v[2], v[3]);
|
|
|
|
}
|
|
|
|
|
2018-05-12 13:39:20 +00:00
|
|
|
void APIENTRY glColor3f(GLfloat r, GLfloat g, GLfloat b) {
|
|
|
|
static float a = 1.0f;
|
|
|
|
glColor4f(r, g, b, a);
|
|
|
|
}
|
|
|
|
|
2018-05-12 13:54:06 +00:00
|
|
|
void APIENTRY glColor3fv(const GLfloat* v) {
|
|
|
|
glColor3f(v[0], v[1], v[2]);
|
|
|
|
}
|
|
|
|
|
2018-05-12 13:39:20 +00:00
|
|
|
void APIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
|
|
|
|
aligned_vector_push_back(&VERTICES, &x, 1);
|
|
|
|
aligned_vector_push_back(&VERTICES, &y, 1);
|
|
|
|
aligned_vector_push_back(&VERTICES, &z, 1);
|
2018-05-14 15:58:58 +00:00
|
|
|
|
|
|
|
|
2018-08-05 08:09:27 +00:00
|
|
|
/* Push back the stashed colour, normal and uv_coordinate */
|
2018-05-14 15:58:58 +00:00
|
|
|
aligned_vector_push_back(&COLOURS, COLOR, 4);
|
2018-08-05 08:09:27 +00:00
|
|
|
aligned_vector_push_back(&UV_COORDS, UV_COORD, 2);
|
|
|
|
aligned_vector_push_back(&ST_COORDS, ST_COORD, 2);
|
2018-05-14 15:58:58 +00:00
|
|
|
aligned_vector_push_back(&NORMALS, NORMAL, 3);
|
2018-05-12 13:39:20 +00:00
|
|
|
}
|
|
|
|
|
2018-05-12 13:54:06 +00:00
|
|
|
void APIENTRY glVertex3fv(const GLfloat* v) {
|
|
|
|
glVertex3f(v[0], v[1], v[2]);
|
|
|
|
}
|
|
|
|
|
2018-05-19 08:17:24 +00:00
|
|
|
void APIENTRY glVertex2f(GLfloat x, GLfloat y) {
|
|
|
|
glVertex3f(x, y, 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void APIENTRY glVertex2fv(const GLfloat* v) {
|
|
|
|
glVertex2f(v[0], v[1]);
|
|
|
|
}
|
|
|
|
|
2018-05-12 20:20:26 +00:00
|
|
|
void APIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
2018-05-14 15:58:58 +00:00
|
|
|
glVertex3f(x, y, z);
|
2018-05-12 20:20:26 +00:00
|
|
|
}
|
|
|
|
|
2018-05-12 13:54:06 +00:00
|
|
|
void APIENTRY glVertex4fv(const GLfloat* v) {
|
|
|
|
glVertex4f(v[0], v[1], v[2], v[3]);
|
|
|
|
}
|
|
|
|
|
2018-08-05 08:09:27 +00:00
|
|
|
void APIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {
|
|
|
|
if(target == GL_TEXTURE0) {
|
|
|
|
UV_COORD[0] = s;
|
|
|
|
UV_COORD[1] = t;
|
|
|
|
} else if(target == GL_TEXTURE1) {
|
|
|
|
ST_COORD[0] = s;
|
|
|
|
ST_COORD[1] = t;
|
|
|
|
} else {
|
|
|
|
_glKosThrowError(GL_INVALID_ENUM, __func__);
|
|
|
|
_glKosPrintError();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-05-12 13:54:06 +00:00
|
|
|
void APIENTRY glTexCoord2f(GLfloat u, GLfloat v) {
|
2018-08-05 08:09:27 +00:00
|
|
|
UV_COORD[0] = u;
|
|
|
|
UV_COORD[1] = v;
|
2018-05-12 13:54:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void APIENTRY glTexCoord2fv(const GLfloat* v) {
|
|
|
|
glTexCoord2f(v[0], v[1]);
|
|
|
|
}
|
|
|
|
|
2018-05-12 20:20:26 +00:00
|
|
|
void APIENTRY glNormal3f(GLfloat x, GLfloat y, GLfloat z) {
|
2018-05-14 15:58:58 +00:00
|
|
|
NORMAL[0] = x;
|
|
|
|
NORMAL[1] = y;
|
|
|
|
NORMAL[2] = z;
|
2018-05-12 20:20:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void APIENTRY glNormal3fv(const GLfloat* v) {
|
|
|
|
glNormal3f(v[0], v[1], v[2]);
|
|
|
|
}
|
|
|
|
|
2018-05-12 13:39:20 +00:00
|
|
|
void APIENTRY glEnd() {
|
|
|
|
IMMEDIATE_MODE_ACTIVE = GL_FALSE;
|
|
|
|
|
2018-08-21 15:08:06 +00:00
|
|
|
GLboolean vertexArrayEnabled, colorArrayEnabled, normalArrayEnabled;
|
|
|
|
GLboolean texArray0Enabled, texArray1Enabled;
|
|
|
|
|
|
|
|
glGetBooleanv(GL_VERTEX_ARRAY, &vertexArrayEnabled);
|
|
|
|
glGetBooleanv(GL_COLOR_ARRAY, &colorArrayEnabled);
|
|
|
|
glGetBooleanv(GL_NORMAL_ARRAY, &normalArrayEnabled);
|
|
|
|
|
2018-08-21 15:15:43 +00:00
|
|
|
AttribPointer vptr = *_glGetVertexAttribPointer();
|
|
|
|
AttribPointer dptr = *_glGetDiffuseAttribPointer();
|
|
|
|
AttribPointer nptr = *_glGetNormalAttribPointer();
|
|
|
|
AttribPointer uvptr = *_glGetUVAttribPointer();
|
|
|
|
AttribPointer stptr = *_glGetSTAttribPointer();
|
2018-05-12 13:39:20 +00:00
|
|
|
|
2018-05-29 12:12:38 +00:00
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
glEnableClientState(GL_NORMAL_ARRAY);
|
|
|
|
|
2018-05-12 13:39:20 +00:00
|
|
|
glVertexPointer(3, GL_FLOAT, 0, VERTICES.data);
|
|
|
|
glColorPointer(4, GL_FLOAT, 0, COLOURS.data);
|
2018-05-12 20:20:26 +00:00
|
|
|
glNormalPointer(GL_FLOAT, 0, NORMALS.data);
|
2018-05-12 13:39:20 +00:00
|
|
|
|
2018-08-21 14:50:59 +00:00
|
|
|
GLint activeTexture;
|
|
|
|
glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE, &activeTexture);
|
|
|
|
|
2018-05-12 13:54:06 +00:00
|
|
|
glClientActiveTextureARB(GL_TEXTURE0);
|
2018-08-21 15:08:06 +00:00
|
|
|
glGetBooleanv(GL_TEXTURE_COORD_ARRAY, &texArray0Enabled);
|
2018-05-29 16:18:01 +00:00
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
2018-08-05 08:09:27 +00:00
|
|
|
glTexCoordPointer(2, GL_FLOAT, 0, UV_COORDS.data);
|
|
|
|
|
|
|
|
glClientActiveTextureARB(GL_TEXTURE1);
|
2018-08-21 15:08:06 +00:00
|
|
|
glGetBooleanv(GL_TEXTURE_COORD_ARRAY, &texArray1Enabled);
|
2018-08-05 08:09:27 +00:00
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
glTexCoordPointer(2, GL_FLOAT, 0, ST_COORDS.data);
|
2018-05-12 13:54:06 +00:00
|
|
|
|
2018-05-12 13:39:20 +00:00
|
|
|
glDrawArrays(ACTIVE_POLYGON_MODE, 0, VERTICES.size / 3);
|
|
|
|
|
|
|
|
aligned_vector_clear(&VERTICES);
|
|
|
|
aligned_vector_clear(&COLOURS);
|
2018-08-05 08:09:27 +00:00
|
|
|
aligned_vector_clear(&UV_COORDS);
|
|
|
|
aligned_vector_clear(&ST_COORDS);
|
2018-05-12 20:20:26 +00:00
|
|
|
aligned_vector_clear(&NORMALS);
|
2018-05-12 13:39:20 +00:00
|
|
|
|
2018-08-21 15:15:43 +00:00
|
|
|
*_glGetVertexAttribPointer() = vptr;
|
|
|
|
*_glGetDiffuseAttribPointer() = dptr;
|
|
|
|
*_glGetNormalAttribPointer() = nptr;
|
|
|
|
*_glGetUVAttribPointer() = uvptr;
|
|
|
|
*_glGetSTAttribPointer() = stptr;
|
|
|
|
|
2018-08-21 15:08:06 +00:00
|
|
|
if(!vertexArrayEnabled) {
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!colorArrayEnabled) {
|
|
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!normalArrayEnabled) {
|
|
|
|
glDisableClientState(GL_NORMAL_ARRAY);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!texArray0Enabled) {
|
|
|
|
glClientActiveTextureARB(GL_TEXTURE0);
|
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!texArray1Enabled) {
|
|
|
|
glClientActiveTextureARB(GL_TEXTURE1);
|
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
}
|
|
|
|
|
|
|
|
glClientActiveTextureARB((GLuint) activeTexture);
|
|
|
|
|
2018-05-12 13:39:20 +00:00
|
|
|
}
|
2018-05-20 15:16:53 +00:00
|
|
|
|
|
|
|
void APIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glVertex2f(x1, y1);
|
|
|
|
glVertex2f(x2, y1);
|
|
|
|
glVertex2f(x2, y2);
|
|
|
|
glVertex2f(x1, y2);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
void APIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2) {
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glVertex2f(v1[0], v1[1]);
|
|
|
|
glVertex2f(v2[0], v1[1]);
|
|
|
|
glVertex2f(v2[0], v2[1]);
|
|
|
|
glVertex2f(v1[0], v2[1]);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
void APIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2) {
|
|
|
|
return glRectf((GLfloat)x1, (GLfloat)y1, (GLfloat)x2, (GLfloat)y2);
|
|
|
|
}
|
|
|
|
|
|
|
|
void APIENTRY glRectiv(const GLint *v1, const GLint *v2) {
|
|
|
|
return glRectfv((const GLfloat *)v1, (const GLfloat *)v2);
|
|
|
|
}
|