GLdc/include/glu.h

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/* KallistiGL for KallistiOS ##version##
libgl/glu.h
Copyright (C) 2013-2014 Josh "PH3NOM" Pearson
Some functionality adapted from the original KOS libgl:
Copyright (C) 2001 Dan Potter
Copyright (C) 2002 Benoit Miller
*/
#ifndef __GL_GLU_H
#define __GL_GLU_H
#include <sys/cdefs.h>
__BEGIN_DECLS
#ifndef BUILD_LIBGL
#include <GL/gl.h>
#endif
#define GLU_FALSE 0
#define GLU_TRUE 1
/* Mip-Mapped Textures MUST be square or rectangle */
GLAPI GLint APIENTRY gluBuild2DMipmaps(GLenum target, GLint internalFormat,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const void *data);
/* gluPerspective - Set the Perspective for Rendering. */
GLAPI void APIENTRY gluPerspective(GLdouble fovy, GLdouble aspect,
GLdouble zNear, GLdouble zFar);
/* gluLookAt - Set Camera Position for Rendering. */
GLAPI void APIENTRY gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
GLfloat centerx, GLfloat centery, GLfloat centerz,
GLfloat upx, GLfloat upy, GLfloat upz);
/* glhLookAtf2 = gluLookAt operating on 3 float vectors. */
GLAPI void APIENTRY glhLookAtf2(GLfloat *eyePosition3D,
GLfloat *center3D,
GLfloat *upVector3D);
__END_DECLS
#endif /* !__GL_GLU_H */