Fix compilation issues on PC vs DC
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fe7f9cbed0
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@ -13,19 +13,30 @@
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#include "GL/glext.h"
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#include "GL/glkos.h"
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/* using 4bpp textures from BMP files instead of 8bpp from PCX files */
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#define USE_16C_PALETTE
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#ifdef __DREAMCAST__
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#include <kos.h>
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extern uint8 romdisk[];
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KOS_INIT_ROMDISK(romdisk);
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#define IMG_PATH "/rd/NeHe.pcx"
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#define IMG_ALPHA_PATH "/rd/NeHe-Alpha.pcx"
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#else
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#define IMG_PATH "../samples/paletted_pcx/romdisk/NeHe.pcx"
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#define IMG_ALPHA_PATH "../samples/paletted_pcx/romdisk/NeHe-Alpha.pcx"
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#endif
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/* using 4bpp textures from BMP files instead of 8bpp from PCX files */
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#define USE_16C_PALETTE
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#ifdef USE_16C_PALETTE
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#define IMG_PATH "/rd/NeHe.bmp"
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#define IMG_ALPHA_PATH "/rd/NeHe-Alpha.bmp"
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#else
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#define IMG_PATH "/rd/NeHe.pcx"
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#define IMG_ALPHA_PATH "/rd/NeHe-Alpha.pcx"
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#endif
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#else
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#ifdef USE_16C_PALETTE
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#define IMG_PATH "../samples/paletted_pcx/romdisk/NeHe.bmp"
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#define IMG_ALPHA_PATH "../samples/paletted_pcx/romdisk/NeHe-Alpha.bmp"
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#else
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#define IMG_PATH "../samples/paletted_pcx/romdisk/NeHe.pcx"
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#define IMG_ALPHA_PATH "../samples/paletted_pcx/romdisk/NeHe-Alpha.pcx"
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#endif
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#endif
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/* floats for x rotation, y rotation, z rotation */
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float xrot, yrot, zrot;
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@ -145,7 +156,7 @@ int LoadPalettedPCX(const char* filename, Image* image) {
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return 1;
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}
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#else
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#else
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#define BMP_BI_RGB 0L
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#define BMP_BI_UNCOMPRESSED 0L
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@ -159,7 +170,7 @@ int LoadPalettedPCX(const char* filename, Image* image) {
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typedef struct BITMAP_FILE_HEADER
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{
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uint16_t Type;
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uint32_t Size;
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uint32_t Size;
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uint16_t Reserved1;
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uint16_t Reserved2;
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uint32_t OffBits;
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@ -346,7 +357,7 @@ int LoadPalettedBMP(const char* filename, Image* image)
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bytes = sizeof(char) * image->width * image->height;
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/* 4bpp is half byte size*/
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bytes >>= 1;
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bytes >>= 1;
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image->data = (char*)malloc(bytes);
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if (image->data == NULL) {
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@ -365,7 +376,7 @@ int LoadPalettedBMP(const char* filename, Image* image)
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}
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#endif
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#endif
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// Load Bitmaps And Convert To Textures
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void LoadGLTextures() {
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@ -381,11 +392,11 @@ void LoadGLTextures() {
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exit(1);
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}
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#else
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if (!LoadPalettedBMP("/rd/NeHe.bmp", &image1)) {
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if (!LoadPalettedBMP(IMG_PATH, &image1)) {
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exit(1);
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}
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if (!LoadPalettedBMP("/rd/NeHe-Alpha.bmp", &image2)) {
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if (!LoadPalettedBMP(IMG_ALPHA_PATH, &image2)) {
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exit(1);
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}
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#endif
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