Fix compilation issues on PC vs DC
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@ -13,19 +13,30 @@
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#include "GL/glext.h"
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#include "GL/glkos.h"
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/* using 4bpp textures from BMP files instead of 8bpp from PCX files */
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#define USE_16C_PALETTE
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#ifdef __DREAMCAST__
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#include <kos.h>
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extern uint8 romdisk[];
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KOS_INIT_ROMDISK(romdisk);
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#define IMG_PATH "/rd/NeHe.pcx"
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#define IMG_ALPHA_PATH "/rd/NeHe-Alpha.pcx"
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#else
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#define IMG_PATH "../samples/paletted_pcx/romdisk/NeHe.pcx"
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#define IMG_ALPHA_PATH "../samples/paletted_pcx/romdisk/NeHe-Alpha.pcx"
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#endif
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/* using 4bpp textures from BMP files instead of 8bpp from PCX files */
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#define USE_16C_PALETTE
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#ifdef USE_16C_PALETTE
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#define IMG_PATH "/rd/NeHe.bmp"
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#define IMG_ALPHA_PATH "/rd/NeHe-Alpha.bmp"
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#else
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#define IMG_PATH "/rd/NeHe.pcx"
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#define IMG_ALPHA_PATH "/rd/NeHe-Alpha.pcx"
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#endif
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#else
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#ifdef USE_16C_PALETTE
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#define IMG_PATH "../samples/paletted_pcx/romdisk/NeHe.bmp"
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#define IMG_ALPHA_PATH "../samples/paletted_pcx/romdisk/NeHe-Alpha.bmp"
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#else
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#define IMG_PATH "../samples/paletted_pcx/romdisk/NeHe.pcx"
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#define IMG_ALPHA_PATH "../samples/paletted_pcx/romdisk/NeHe-Alpha.pcx"
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#endif
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#endif
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/* floats for x rotation, y rotation, z rotation */
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float xrot, yrot, zrot;
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@ -381,11 +392,11 @@ void LoadGLTextures() {
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exit(1);
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}
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#else
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if (!LoadPalettedBMP("/rd/NeHe.bmp", &image1)) {
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if (!LoadPalettedBMP(IMG_PATH, &image1)) {
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exit(1);
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}
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if (!LoadPalettedBMP("/rd/NeHe-Alpha.bmp", &image2)) {
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if (!LoadPalettedBMP(IMG_ALPHA_PATH, &image2)) {
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exit(1);
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}
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#endif
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