Allow enabling fsaa via the GLdcConfig struct
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71c25829f1
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03bc758be7
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@ -39,13 +39,13 @@ static void pvr_list_submit(void *src, int n) {
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d[0] = d[8] = 0;
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}
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static void _glInitPVR(GLboolean autosort) {
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static void _glInitPVR(GLboolean autosort, GLboolean fsaa) {
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pvr_init_params_t params = {
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/* Enable opaque and translucent polygons with size 32 and 32 */
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{PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32},
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PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
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0, /* No DMA */
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0, /* No FSAA */
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fsaa, /* No FSAA */
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(autosort) ? 0 : 1 /* Disable translucent auto-sorting to match traditional GL */
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};
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@ -78,6 +78,8 @@ void APIENTRY glFinish() {
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void APIENTRY glKosInitConfig(GLdcConfig* config) {
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config->autosort_enabled = GL_FALSE;
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config->fsaa_enabled = GL_FALSE;
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config->initial_op_capacity = 1024;
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config->initial_pt_capacity = 512;
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config->initial_tr_capacity = 1024;
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@ -90,7 +92,7 @@ void APIENTRY glKosInitEx(GLdcConfig* config) {
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printf("\nWelcome to GLdc! Git revision: %s\n\n", GLDC_VERSION);
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_glInitPVR(config->autosort_enabled);
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_glInitPVR(config->autosort_enabled, config->fsaa_enabled);
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_glInitMatrices();
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_glInitAttributePointers();
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@ -1,2 +1,3 @@
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#pragma once
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#define GLDC_VERSION "1.1-master"
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#define GLDC_VERSION "1.1-102-g71c25-dirty"
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@ -42,6 +42,9 @@ typedef struct {
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/* If GL_TRUE, enables pvr autosorting, this *will* break glDepthFunc/glDepthTest */
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GLboolean autosort_enabled;
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/* If GL_TRUE, enables the PVR FSAA */
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GLboolean fsaa_enabled;
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/* The internal format for paletted textures, must be GL_RGBA4 (default) or GL_RGBA8 */
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GLenum internal_palette_format;
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@ -283,7 +283,12 @@ void DrawGLScene()
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int main(int argc, char **argv)
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{
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glKosInit();
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GLdcConfig config;
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glKosInitConfig(&config);
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config.fsaa_enabled = GL_TRUE;
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glKosInitEx(&config);
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InitGL(640, 480);
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ReSizeGLScene(640, 480);
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