More restructure

This commit is contained in:
Luke Benstead 2020-10-20 21:16:34 +01:00
parent 40aedc2530
commit 0de40d4f27

View File

@ -21,37 +21,57 @@ static const int STRIDE = sizeof(Vertex) / sizeof(GLuint);
typedef struct { typedef struct {
int count; int count;
Vertex* current; Vertex* current;
GLboolean current_is_vertex;
} ListIterator; } ListIterator;
GL_FORCE_INLINE GLboolean isVertex(const Vertex* vertex) {
return (
vertex->flags == PVR_CMD_VERTEX ||
vertex->flags == PVR_CMD_VERTEX_EOL
);
}
GL_FORCE_INLINE GLboolean isVisible(const Vertex* vertex) {
return vertex->w >= 0 && vertex->xyz[2] >= -vertex->w;
}
static inline ListIterator* next(ListIterator* it) { static inline ListIterator* next(ListIterator* it) {
/* Move the list iterator to the next vertex to /* Move the list iterator to the next vertex to
* submit. Takes care of clipping the triangle strip * submit. Takes care of clipping the triangle strip
* and perspective dividing the vertex before * and perspective dividing the vertex before
* returning */ * returning */
if(--it->count) { while(--it->count) {
it->current++; it->current++;
/* Ignore dead vertices */
if(it->current->flags == DEAD) {
continue;
}
/* If this is a header, then we submit! */
it->current_is_vertex = isVertex(it->current);
if(it->current_is_vertex) {
return it;
}
/* All other vertices are fine */
return it; return it;
} else {
return NULL;
} }
return NULL;
} }
static inline ListIterator* begin(void* src, int n) { static inline ListIterator* begin(void* src, int n) {
ListIterator* it = (ListIterator*) malloc(sizeof(ListIterator)); ListIterator* it = (ListIterator*) malloc(sizeof(ListIterator));
it->count = n; it->count = n;
it->current = (Vertex*) src; it->current = (Vertex*) src;
it->current_is_vertex = GL_FALSE;
return (n) ? it : NULL; return (n) ? it : NULL;
} }
GL_FORCE_INLINE isVertex(const Vertex* vertex) {
return (
vertex->flags == PVR_CMD_VERTEX ||
vertex->flags == PVR_CMD_VERTEX_EOL
);
}
static inline void perspective_divide(Vertex* vertex) { static inline void perspective_divide(Vertex* vertex) {
float f = MATH_Fast_Invert(vertex->w); float f = MATH_Fast_Invert(vertex->w);
vertex->xyz[0] *= f; vertex->xyz[0] *= f;
@ -63,32 +83,34 @@ static inline void perspective_divide(Vertex* vertex) {
static void pvr_list_submit(void *src, int n) { static void pvr_list_submit(void *src, int n) {
GLuint *d = TA_SQ_ADDR; GLuint *d = TA_SQ_ADDR;
/* First entry is assumed to always be a header and therefore
* always submitted (e.g. not clipped) */
ListIterator* it = begin(src, n); ListIterator* it = begin(src, n);
/* fill/write queues as many times necessary */ /* fill/write queues as many times necessary */
while(it) { while(it) {
__asm__("pref @%0" : : "r"(it->current + 1)); /* prefetch 64 bytes for next loop */ __asm__("pref @%0" : : "r"(it->current + 1)); /* prefetch 64 bytes for next loop */
if(it->current->flags != DEAD) {
if(isVertex(it->current)) {
perspective_divide(it->current);
}
GLuint* s = (GLuint*) it->current; if(it->current_is_vertex) {
perspective_divide(it->current);
d[0] = *(s++);
d[1] = *(s++);
d[2] = *(s++);
d[3] = *(s++);
d[4] = *(s++);
d[5] = *(s++);
d[6] = *(s++);
d[7] = *(s++);
/* This prefetch actually commits 32 bytes to the SQ */
__asm__("pref @%0" : : "r"(d));
d += 8; /* Move to the next SQ address */
} }
GLuint* s = (GLuint*) it->current;
d[0] = *(s++);
d[1] = *(s++);
d[2] = *(s++);
d[3] = *(s++);
d[4] = *(s++);
d[5] = *(s++);
d[6] = *(s++);
d[7] = *(s++);
/* This prefetch actually commits 32 bytes to the SQ */
__asm__("pref @%0" : : "r"(d));
d += 8; /* Move to the next SQ address */
it = next(it); it = next(it);
} }