@ -541,6 +541,10 @@ static float autouv[4][2] = {
{0.0f, 1.0f}
};
void glVertex2f(GLfloat x, GLfloat y) {
glVertex3f(x, y, (GLfloat)0.0f);
}
void glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
gl_vbuf[gl_vbuf_top].flags = PVR_CMD_VERTEX;
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