Handle calling glBindTexture on an unknown name
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e34f7e6368
commit
111d4ca83e
23
GL/texture.c
23
GL/texture.c
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@ -170,12 +170,7 @@ GLboolean APIENTRY glIsTexture(GLuint texture) {
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return (named_array_used(&TEXTURE_OBJECTS, texture)) ? GL_TRUE : GL_FALSE;
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}
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void APIENTRY glGenTextures(GLsizei n, GLuint *textures) {
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TRACE();
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while(n--) {
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GLuint id = 0;
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TextureObject* txr = (TextureObject*) named_array_alloc(&TEXTURE_OBJECTS, &id);
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static void _glInitializeTextureObject(TextureObject* txr, unsigned int id) {
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txr->index = id;
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txr->width = txr->height = 0;
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txr->mipmap = 0;
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@ -188,6 +183,15 @@ void APIENTRY glGenTextures(GLsizei n, GLuint *textures) {
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txr->palette = NULL;
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txr->isCompressed = GL_FALSE;
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txr->isPaletted = GL_FALSE;
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}
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void APIENTRY glGenTextures(GLsizei n, GLuint *textures) {
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TRACE();
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while(n--) {
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GLuint id = 0;
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TextureObject* txr = (TextureObject*) named_array_alloc(&TEXTURE_OBJECTS, &id);
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_glInitializeTextureObject(txr, id);
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*textures = id;
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@ -236,6 +240,13 @@ void APIENTRY glBindTexture(GLenum target, GLuint texture) {
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return;
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}
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/* If this didn't come from glGenTextures, then we should initialize the
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* texture the first time it's bound */
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if(!named_array_used(&TEXTURE_OBJECTS, texture)) {
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TextureObject* txr = named_array_reserve(&TEXTURE_OBJECTS, texture);
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_glInitializeTextureObject(txr, texture);
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}
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if(texture) {
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TEXTURE_UNITS[ACTIVE_TEXTURE] = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, texture);
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} else {
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@ -1,6 +1,7 @@
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include <assert.h>
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#ifndef __APPLE__
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#include <malloc.h>
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@ -57,6 +58,23 @@ void* named_array_alloc(NamedArray* array, unsigned int* new_id) {
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return NULL;
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}
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void* named_array_reserve(NamedArray* array, unsigned int id) {
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if(!named_array_used(array, id)) {
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unsigned int j = id % 8;
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unsigned int i = (id - j) / 8;
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assert(!named_array_used(array, id));
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array->used_markers[i] |= (unsigned char) 1 << j;
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assert(named_array_used(array, id));
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unsigned char* ptr = &array->elements[(id - 1) * array->element_size];
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memset(ptr, 0, array->element_size);
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return ptr;
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}
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return named_array_get(array, id);
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}
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void named_array_release(NamedArray* array, unsigned int new_id) {
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new_id--;
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@ -15,7 +15,10 @@ typedef struct {
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void named_array_init(NamedArray* array, unsigned int element_size, unsigned int max_elements);
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char named_array_used(NamedArray* array, unsigned int id);
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void* named_array_alloc(NamedArray* array, unsigned int* new_id);
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void* named_array_reserve(NamedArray* array, unsigned int id);
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void named_array_release(NamedArray* array, unsigned int new_id);
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void* named_array_get(NamedArray* array, unsigned int id);
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void named_array_cleanup(NamedArray* array);
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