@ -923,7 +923,7 @@ GL_FORCE_INLINE void divide(SubmissionTarget* target) {
vertex->xyz[0] *= f;
vertex->xyz[1] *= f;
vertex->xyz[2] = MAX(
1.0f - fmaf(vertex->xyz[2] * f, 0.5f, 0.5f),
1.0f - MATH_fmac(vertex->xyz[2] * f, 0.5f, 0.5f),
PVR_MIN_Z
);
++vertex;
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