Use MATH_fmac

This commit is contained in:
Luke Benstead 2021-04-19 21:12:46 +01:00
parent 1a849c8b1c
commit 165318ea76

View File

@ -923,7 +923,7 @@ GL_FORCE_INLINE void divide(SubmissionTarget* target) {
vertex->xyz[0] *= f;
vertex->xyz[1] *= f;
vertex->xyz[2] = MAX(
1.0f - fmaf(vertex->xyz[2] * f, 0.5f, 0.5f),
1.0f - MATH_fmac(vertex->xyz[2] * f, 0.5f, 0.5f),
PVR_MIN_Z
);
++vertex;