Add some missing function stubs

This commit is contained in:
Luke Benstead 2019-03-10 12:19:41 +00:00
parent 3fbb655758
commit 1807a0119c
5 changed files with 54 additions and 0 deletions

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@ -64,6 +64,15 @@ PolyList *_glTransparentPolyList() {
return &TR_LIST;
}
void APIENTRY glFlush() {
}
void APIENTRY glFinish() {
}
void APIENTRY glKosInit() {
TRACE();

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@ -83,6 +83,10 @@ void APIENTRY glColor3f(GLfloat r, GLfloat g, GLfloat b) {
glColor4f(r, g, b, a);
}
void APIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue) {
glColor3f((float) red / 255, (float) green / 255, (float) blue / 255);
}
void APIENTRY glColor3fv(const GLfloat* v) {
glColor3f(v[0], v[1], v[2]);
}

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@ -407,6 +407,10 @@ GLAPI void APIENTRY glClearDepth(GLfloat depth) {
}
GLAPI void APIENTRY glReadBuffer(GLenum mode) {
}
GLAPI void APIENTRY glDepthMask(GLboolean flag) {
GL_CONTEXT.depth.write = (flag == GL_TRUE) ? PVR_DEPTHWRITE_ENABLE : PVR_DEPTHWRITE_DISABLE;
GL_CONTEXT.depth.comparison = _calc_pvr_depth_test();

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@ -1204,3 +1204,27 @@ GLAPI void APIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, G
_glKosPrintError();
}
GLAPI void APIENTRY glTexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
}
GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
}
GLAPI void APIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
}
GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
}
GLAPI void APIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
}
GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
}

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@ -393,6 +393,9 @@ __BEGIN_DECLS
/* Initialize the GL pipeline. GL will initialize the PVR. */
GLAPI void APIENTRY glKosInit();
GLAPI void APIENTRY glFlush();
GLAPI void APIENTRY glFinish();
/* Start Submission of Primitive Data */
/* Currently Supported Primitive Types:
-GL_POINTS ( does NOT work with glDrawArrays )( ZClipping NOT supported )
@ -413,6 +416,7 @@ GLAPI void APIENTRY glTexCoord2fv(const GLfloat *uv);
GLAPI void APIENTRY glColor1ui(GLuint argb);
GLAPI void APIENTRY glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
GLAPI void APIENTRY glColor3f(GLfloat r, GLfloat g, GLfloat b);
GLAPI void APIENTRY glColor3ub(GLubyte r, GLubyte g, GLubyte b);
GLAPI void APIENTRY glColor3fv(const GLfloat *rgb);
GLAPI void APIENTRY glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
GLAPI void APIENTRY glColor4fv(const GLfloat *rgba);
@ -462,6 +466,8 @@ GLAPI void APIENTRY glDisable(GLenum cap);
GLAPI void APIENTRY glClear(GLuint mode);
GLAPI void APIENTRY glClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
GLAPI void APIENTRY glReadBuffer(GLenum mode);
/* Depth Testing */
GLAPI void APIENTRY glClearDepth(GLfloat depth);
GLAPI void APIENTRY glClearDepthf(GLfloat depth);
@ -524,6 +530,13 @@ GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalForma
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, const GLvoid *data);
GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI void APIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
/* GL Array API - Only GL_TRIANGLES, GL_TRIANGLE_STRIP, and GL_QUADS are supported */
GLAPI void APIENTRY glVertexPointer(GLint size, GLenum type,