Handle multiple triangle strips with single-vertices behind the plane
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5387734e6c
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2067115385
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@ -78,15 +78,18 @@ void clipTriangleStrip(AlignedVector* vertices, AlignedVector* outBuffer) {
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aligned_vector_at(vertices, i)
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};
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ClipVertex* v1 = sourceTriangle[0];
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ClipVertex* v2 = sourceTriangle[1];
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/* If we're on an odd vertex, we need to swap the order of the first two vertices, as that's what
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* triangle strips do */
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ClipVertex* v1 = (i % 2 == 0) ? sourceTriangle[0] : sourceTriangle[1];
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ClipVertex* v2 = (i % 2 == 0) ? sourceTriangle[1] : sourceTriangle[0];
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ClipVertex* v3 = sourceTriangle[2];
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uint8_t visible = ((v1->xyz[2] <= 0) ? 4 : 0) | ((v2->xyz[2] <= 0) ? 2 : 0) | ((v3->xyz[2] <= 0) ? 1 : 0);
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uint8_t startOfStrip = (i == 2) || (outBuffer->size > 2 && ((ClipVertex*) aligned_vector_back(outBuffer))->flags == VERTEX_CMD_EOL);
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/* All visible, we're fine! */
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if(visible == 0b111) {
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if(i == 2) {
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if(startOfStrip) {
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aligned_vector_push_back(outBuffer, v1, 1);
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aligned_vector_push_back(outBuffer, v2, 1);
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}
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@ -70,6 +70,10 @@ void* aligned_vector_at(const AlignedVector* vector, const unsigned int index) {
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return &vector->data[index * vector->element_size];
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}
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void* aligned_vector_back(AlignedVector* vector) {
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return aligned_vector_at(vector, vector->size - 1);
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}
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void* aligned_vector_extend(AlignedVector* vector, const unsigned int additional_count) {
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const unsigned int current = vector->size;
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aligned_vector_resize(vector, vector->size + additional_count);
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@ -23,6 +23,7 @@ void* aligned_vector_extend(AlignedVector* vector, const unsigned int additional
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void aligned_vector_clear(AlignedVector* vector);
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void aligned_vector_shrink_to_fit(AlignedVector* vector);
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void aligned_vector_cleanup(AlignedVector* vector);
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void* aligned_vector_back(AlignedVector* vector);
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#ifdef __cplusplus
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}
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