Don't include kos headers from gl.h
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4170655a88
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@ -1,7 +1,10 @@
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#include <string.h>
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#include <dc/matrix.h>
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#include <stdio.h>
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#include <dc/fmath.h>
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#include <dc/matrix.h>
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#include <dc/matrix3d.h>
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#include <dc/vec3f.h>
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#include "../include/gl.h"
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#include "../containers/stack.h"
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@ -2,6 +2,11 @@
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#define PRIVATE_H
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#include <stdint.h>
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#include <dc/matrix.h>
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#include <dc/pvr.h>
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#include <dc/vec3f.h>
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#include <dc/fmath.h>
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#include <dc/matrix3d.h>
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#include "../include/gl.h"
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#include "../containers/aligned_vector.h"
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@ -19,13 +19,6 @@ __BEGIN_DECLS
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#include <math.h>
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#include <dc/fmath.h>
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#include <dc/matrix.h>
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#include <dc/matrix3d.h>
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#include <dc/pvr.h>
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#include <dc/vec3f.h>
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#include <dc/video.h>
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/* Primitive Types taken from GL for compatability */
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/* Not all types are implemented in Open GL DC V.1.0 */
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#define GL_POINTS 0x01
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