Don't include kos headers from gl.h

This commit is contained in:
Luke Benstead 2019-09-06 09:35:33 +01:00
parent 4170655a88
commit 22690600d0
3 changed files with 9 additions and 8 deletions

View File

@ -1,7 +1,10 @@
#include <string.h>
#include <dc/matrix.h>
#include <stdio.h>
#include <dc/fmath.h>
#include <dc/matrix.h>
#include <dc/matrix3d.h>
#include <dc/vec3f.h>
#include "../include/gl.h"
#include "../containers/stack.h"

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@ -2,6 +2,11 @@
#define PRIVATE_H
#include <stdint.h>
#include <dc/matrix.h>
#include <dc/pvr.h>
#include <dc/vec3f.h>
#include <dc/fmath.h>
#include <dc/matrix3d.h>
#include "../include/gl.h"
#include "../containers/aligned_vector.h"

View File

@ -19,13 +19,6 @@ __BEGIN_DECLS
#include <math.h>
#include <dc/fmath.h>
#include <dc/matrix.h>
#include <dc/matrix3d.h>
#include <dc/pvr.h>
#include <dc/vec3f.h>
#include <dc/video.h>
/* Primitive Types taken from GL for compatability */
/* Not all types are implemented in Open GL DC V.1.0 */
#define GL_POINTS 0x01