Avoid overflows
This commit is contained in:
parent
29cbdc75b7
commit
28f77969ea
|
@ -340,9 +340,9 @@ GL_FORCE_INLINE void _glLightVertexDirectional(uint8_t* final, int8_t lid, float
|
|||
F += (LdotN * MATERIAL.diffuse[X] * LIGHTS[lid].diffuse[X]); \
|
||||
if(MATERIAL.exponent) \
|
||||
F += FPOW(FI * NdotH, MATERIAL.exponent) * MATERIAL.specular[X] * LIGHTS[lid].specular[X]; \
|
||||
FO = (uint8_t) (F * 255.0f); \
|
||||
FO = (uint8_t) (_MIN(F * 255.0f, 255.0f)); \
|
||||
\
|
||||
final[T] += _MIN(FO, final[T] - FO); \
|
||||
final[T] += _MIN(FO, 255 - final[T]); \
|
||||
|
||||
_PROCESS_COMPONENT(R8IDX, 0);
|
||||
_PROCESS_COMPONENT(G8IDX, 1);
|
||||
|
@ -361,9 +361,9 @@ GL_FORCE_INLINE void _glLightVertexPoint(uint8_t* final, int8_t lid, float LdotN
|
|||
F += (LdotN * MATERIAL.diffuse[X] * LIGHTS[lid].diffuse[X]); \
|
||||
if(MATERIAL.exponent) \
|
||||
F += FPOW(FI * NdotH, MATERIAL.exponent) * MATERIAL.specular[X] * LIGHTS[lid].specular[X]; \
|
||||
FO = (uint8_t) (F * att * 255.0f); \
|
||||
FO = (uint8_t) (_MIN(F * att * 255.0f, 255.0f)); \
|
||||
\
|
||||
final[T] += _MIN(FO, final[T] - FO); \
|
||||
final[T] += _MIN(FO, 255 - final[T]); \
|
||||
|
||||
_PROCESS_COMPONENT(R8IDX, 0);
|
||||
_PROCESS_COMPONENT(G8IDX, 1);
|
||||
|
|
Loading…
Reference in New Issue
Block a user