Add some copy safety and remove some print statements
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150c95bd33
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2b53f50c46
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@ -12,6 +12,9 @@
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#include "../containers/aligned_vector.h"
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#include "../containers/named_array.h"
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#define FASTCPY(dst, src, bytes) \
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(bytes % 32 == 0) ? sq_cpy(dst, src, bytes) : memcpy(dst, src, bytes);
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#define TRACE_ENABLED 0
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#define TRACE() if(TRACE_ENABLED) {fprintf(stderr, "%s\n", __func__);}
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@ -860,11 +860,9 @@ void _glAllocateSpaceForMipmaps(TextureObject* active) {
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/* Figure out how much room to allocate for mipmaps */
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GLuint bytes = _glGetMipmapDataSize(active);
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fprintf(stderr, "Allocating %d PVR bytes\n", bytes);
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active->data = pvr_mem_malloc(bytes);
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/* If there was existing data, then copy it where it should go */
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fprintf(stderr, "Copying data\n");
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memcpy(_glGetMipmapLocation(active, 0), temp, size);
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/* Set the data offset depending on whether or not this is a
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@ -1054,7 +1052,7 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
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assert(bytes);
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/* No conversion? Just copy the data, and the pvr_format is correct */
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sq_cpy(targetData, data, bytes);
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FASTCPY(targetData, data, bytes);
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return;
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} else if(needsConversion) {
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TextureConversionFunc convert = _determineConversion(
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@ -1114,7 +1112,7 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
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// We've already converted the data and we
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// don't need to twiddle it!
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sq_cpy(targetData, conversionBuffer, bytes);
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FASTCPY(targetData, conversionBuffer, bytes);
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}
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if(conversionBuffer) {
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