Add some missing gl.h defines for portability
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@ -36,9 +36,20 @@ __BEGIN_DECLS
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#define GL_CW 0x0900
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_CCW 0x0901
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_FRONT_FACE 0x0B46
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@ -184,6 +195,14 @@ __BEGIN_DECLS
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_ALL_ATTRIB_BITS 0x000FFFFF
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#define GL_ALL_ATTRIB_BITS 0x000FFFFF
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/* Clip planes */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* Fog */
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/* Fog */
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#define GL_FOG 0x0004 /* capability bit */
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#define GL_FOG 0x0004 /* capability bit */
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_MODE 0x0B65
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@ -412,6 +431,9 @@ __BEGIN_DECLS
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_INDEX_WRITEMASK 0x0C21
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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