Add some missing gl.h defines for portability

This commit is contained in:
T_chan 2022-02-07 15:36:16 +00:00
parent 774a956012
commit 2d63fdf30f

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@ -36,9 +36,20 @@ __BEGIN_DECLS
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
@ -184,6 +195,14 @@ __BEGIN_DECLS
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
/* Clip planes */
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
/* Fog */
#define GL_FOG 0x0004 /* capability bit */
#define GL_FOG_MODE 0x0B65
@ -412,6 +431,9 @@ __BEGIN_DECLS
#define GL_LINE_SMOOTH 0x0B20
#define GL_ALPHA_TEST 0x0BC0
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2