Don't allow zero as a valid texture ID
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parent
6189f8d671
commit
31ed419dfa
14
GL/texture.c
14
GL/texture.c
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@ -240,14 +240,14 @@ void APIENTRY glBindTexture(GLenum target, GLuint texture) {
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return;
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}
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/* If this didn't come from glGenTextures, then we should initialize the
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* texture the first time it's bound */
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if(!named_array_used(&TEXTURE_OBJECTS, texture)) {
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TextureObject* txr = named_array_reserve(&TEXTURE_OBJECTS, texture);
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_glInitializeTextureObject(txr, texture);
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}
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if(texture) {
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/* If this didn't come from glGenTextures, then we should initialize the
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* texture the first time it's bound */
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if(!named_array_used(&TEXTURE_OBJECTS, texture)) {
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TextureObject* txr = named_array_reserve(&TEXTURE_OBJECTS, texture);
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_glInitializeTextureObject(txr, texture);
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}
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TEXTURE_UNITS[ACTIVE_TEXTURE] = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, texture);
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} else {
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TEXTURE_UNITS[ACTIVE_TEXTURE] = NULL;
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