Allow configuring automatic texture twiddling in glKosInitEx
Defaults to enabled.
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@ -47,6 +47,8 @@ void APIENTRY glKosInitConfig(GLdcConfig* config) {
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config->initial_tr_capacity = 1024 * 3;
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config->initial_tr_capacity = 1024 * 3;
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config->initial_immediate_capacity = 1024 * 3;
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config->initial_immediate_capacity = 1024 * 3;
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config->internal_palette_format = GL_RGBA8;
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config->internal_palette_format = GL_RGBA8;
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config->texture_twiddle = GL_TRUE;
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}
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}
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static bool _initialized = false;
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static bool _initialized = false;
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@ -78,6 +80,10 @@ void APIENTRY glKosInitEx(GLdcConfig* config) {
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_glInitTextures();
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_glInitTextures();
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if(config->texture_twiddle) {
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glEnable(GL_TEXTURE_TWIDDLE_KOS);
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}
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OP_LIST.list_type = GPU_LIST_OP_POLY;
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OP_LIST.list_type = GPU_LIST_OP_POLY;
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PT_LIST.list_type = GPU_LIST_PT_POLY;
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PT_LIST.list_type = GPU_LIST_PT_POLY;
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TR_LIST.list_type = GPU_LIST_TR_POLY;
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TR_LIST.list_type = GPU_LIST_TR_POLY;
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@ -57,6 +57,13 @@ typedef struct {
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GLuint initial_pt_capacity;
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GLuint initial_pt_capacity;
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GLuint initial_immediate_capacity;
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GLuint initial_immediate_capacity;
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/* Default: True
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*
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* Whether glTexImage should automatically twiddle textures
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* if the internal format is a generic format (e.g. GL_RGB).
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* this is the same as calling glEnable(GL_TEXTURE_TWIDDLE_KOS)
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* on boot */
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GLboolean texture_twiddle;
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} GLdcConfig;
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} GLdcConfig;
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