GLushort is required to store GL_CCW or GL_CW
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1a80a70614
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2
gl-api.c
2
gl-api.c
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@ -29,7 +29,7 @@ static GLubyte GL_KOS_DEPTH_WRITE = PVR_DEPTHWRITE_ENABLE;
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static GLubyte GL_KOS_BLEND_FUNC = (PVR_BLEND_ONE << 4) | (PVR_BLEND_ZERO & 0x0F);
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static GLubyte GL_KOS_BLEND_FUNC = (PVR_BLEND_ONE << 4) | (PVR_BLEND_ZERO & 0x0F);
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static GLubyte GL_KOS_SHADE_FUNC = PVR_SHADE_GOURAUD;
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static GLubyte GL_KOS_SHADE_FUNC = PVR_SHADE_GOURAUD;
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static GLubyte GL_KOS_CULL_FUNC = PVR_CULLING_NONE;
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static GLubyte GL_KOS_CULL_FUNC = PVR_CULLING_NONE;
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static GLubyte GL_KOS_FACE_FRONT = GL_CCW;
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static GLushort GL_KOS_FACE_FRONT = GL_CCW;
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static GLubyte GL_KOS_SUPERSAMPLE = 0;
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static GLubyte GL_KOS_SUPERSAMPLE = 0;
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static GLuint GL_KOS_VERTEX_COUNT = 0;
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static GLuint GL_KOS_VERTEX_COUNT = 0;
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