GLushort is required to store GL_CCW or GL_CW

This commit is contained in:
Luke Benstead 2017-05-31 19:35:15 +01:00
parent 1a80a70614
commit 3a1f7d24d8

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@ -29,7 +29,7 @@ static GLubyte GL_KOS_DEPTH_WRITE = PVR_DEPTHWRITE_ENABLE;
static GLubyte GL_KOS_BLEND_FUNC = (PVR_BLEND_ONE << 4) | (PVR_BLEND_ZERO & 0x0F); static GLubyte GL_KOS_BLEND_FUNC = (PVR_BLEND_ONE << 4) | (PVR_BLEND_ZERO & 0x0F);
static GLubyte GL_KOS_SHADE_FUNC = PVR_SHADE_GOURAUD; static GLubyte GL_KOS_SHADE_FUNC = PVR_SHADE_GOURAUD;
static GLubyte GL_KOS_CULL_FUNC = PVR_CULLING_NONE; static GLubyte GL_KOS_CULL_FUNC = PVR_CULLING_NONE;
static GLubyte GL_KOS_FACE_FRONT = GL_CCW; static GLushort GL_KOS_FACE_FRONT = GL_CCW;
static GLubyte GL_KOS_SUPERSAMPLE = 0; static GLubyte GL_KOS_SUPERSAMPLE = 0;
static GLuint GL_KOS_VERTEX_COUNT = 0; static GLuint GL_KOS_VERTEX_COUNT = 0;