Support twiddled and non-twiddled paletted textures
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d12032c961
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@ -527,7 +527,11 @@ static GLuint _determinePVRFormat(GLint internalFormat, GLenum type) {
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case GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_TWID_KOS:
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return PVR_TXRFMT_ARGB1555 | PVR_TXRFMT_TWIDDLED | PVR_TXRFMT_VQ_ENABLE;
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case GL_COLOR_INDEX8_EXT:
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return PVR_TXRFMT_PAL8BPP;
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if(type == GL_UNSIGNED_BYTE_TWID_KOS) {
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return PVR_TXRFMT_PAL8BPP | PVR_TXRFMT_TWIDDLED;
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} else {
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return PVR_TXRFMT_PAL8BPP | PVR_TXRFMT_NONTWIDDLED;
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}
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default:
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return 0;
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}
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@ -32,6 +32,8 @@ __BEGIN_DECLS
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#define GL_NEARZ_CLIPPING_KOS 0xEEFA
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#define GL_UNSIGNED_BYTE_TWID_KOS 0xEEFB
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GLAPI void APIENTRY glKosSwapBuffers();
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@ -121,8 +121,8 @@ void LoadGLTextures() {
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// 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image,
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// border 0 (normal), rgb color data, unsigned byte data, and finally the data itself.
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glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image1->width, image1->height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, image1->data);
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};
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glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image1->width, image1->height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE_TWID_KOS, image1->data);
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}
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/* A general OpenGL initialization function. Sets all of the initial parameters. */
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void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
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