Rename some functions

This commit is contained in:
Luke Benstead 2019-03-14 13:16:55 +00:00
parent e9c8836181
commit 3cb24c4fb4

View File

@ -433,7 +433,7 @@ do { \
*b = temp; \
} while(0)
static inline void genArraysTriangles(ClipVertex* output, GLuint count) {
static inline void genTriangles(ClipVertex* output, GLuint count) {
const ClipVertex* end = output + count;
ClipVertex* it = output + 2;
while(it < end) {
@ -442,7 +442,7 @@ static inline void genArraysTriangles(ClipVertex* output, GLuint count) {
}
}
static inline void genArraysQuads(ClipVertex* output, GLuint count) {
static inline void genQuads(ClipVertex* output, GLuint count) {
ClipVertex* previous;
ClipVertex* this = output + 3;
@ -456,13 +456,13 @@ static inline void genArraysQuads(ClipVertex* output, GLuint count) {
}
}
static void genArraysTriangleStrip(ClipVertex* output, GLuint count) {
static void genTriangleStrip(ClipVertex* output, GLuint count) {
output[count - 1].flags = PVR_CMD_VERTEX_EOL;
}
#define MAX_POLYGON_SIZE 32
static void genArraysTriangleFan(ClipVertex* output, GLuint count) {
static void genTriangleFan(ClipVertex* output, GLuint count) {
assert(count < MAX_POLYGON_SIZE);
static ClipVertex buffer[MAX_POLYGON_SIZE];
@ -718,17 +718,17 @@ static void generate(ClipVertex* output, const GLenum mode, const GLsizei first,
// Drawing arrays
switch(mode) {
case GL_TRIANGLES:
genArraysTriangles(output, count);
genTriangles(output, count);
break;
case GL_QUADS:
genArraysQuads(output, count);
genQuads(output, count);
break;
case GL_POLYGON:
case GL_TRIANGLE_FAN:
genArraysTriangleFan(output, count);
genTriangleFan(output, count);
break;
case GL_TRIANGLE_STRIP:
genArraysTriangleStrip(output, count);
genTriangleStrip(output, count);
break;
default:
assert(0 && "Not Implemented");
@ -758,17 +758,17 @@ static void generate(ClipVertex* output, const GLenum mode, const GLsizei first,
// Drawing arrays
switch(mode) {
case GL_TRIANGLES:
genArraysTriangles(output, count);
genTriangles(output, count);
break;
case GL_QUADS:
genArraysQuads(output, count);
genQuads(output, count);
break;
case GL_POLYGON:
case GL_TRIANGLE_FAN:
genArraysTriangleFan(output, count);
genTriangleFan(output, count);
break;
case GL_TRIANGLE_STRIP:
genArraysTriangleStrip(output, count);
genTriangleStrip(output, count);
break;
default:
assert(0 && "Not Implemented");