Properly forward the internal_palette_format
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@ -94,7 +94,7 @@ void APIENTRY glKosInitEx(GLdcConfig* config) {
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_glInitImmediateMode();
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_glInitFramebuffers();
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_glSetInternalPaletteFormat(GL_RGBA4);
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_glSetInternalPaletteFormat(config->internal_palette_format);
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_glInitTextures();
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