Make things compile under c99
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2bff44ce6a
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4653957c85
56
gl-api.h
56
gl-api.h
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@ -55,38 +55,38 @@ typedef GLushort uint16;
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typedef GLubyte uint8;
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/* Vertex Main Buffer Internal Functions */
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inline void _glKosVertexBufSwitchOP();
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inline void _glKosVertexBufSwitchTR();
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inline void *_glKosVertexBufAddress(unsigned char list);
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inline void *_glKosVertexBufPointer();
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inline void *_glKosTRVertexBufPointer();
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inline void _glKosVertexBufIncrement();
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inline void _glKosTRVertexBufIncrement();
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inline void _glKosVertexBufAdd(unsigned int count);
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inline void _glKosTRVertexBufAdd(unsigned int count);
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inline void _glKosVertexBufDecrement();
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inline void _glKosVertexBufReset();
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inline unsigned int _glKosVertexBufCount(unsigned char list);
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void _glKosVertexBufSwitchOP();
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void _glKosVertexBufSwitchTR();
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void *_glKosVertexBufAddress(unsigned char list);
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void *_glKosVertexBufPointer();
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void *_glKosTRVertexBufPointer();
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void _glKosVertexBufIncrement();
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void _glKosTRVertexBufIncrement();
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void _glKosVertexBufAdd(unsigned int count);
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void _glKosTRVertexBufAdd(unsigned int count);
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void _glKosVertexBufDecrement();
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void _glKosVertexBufReset();
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unsigned int _glKosVertexBufCount(unsigned char list);
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unsigned char _glKosList();
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inline void _glKosVertexBufCopy(void *src, void *dst, GLuint count);
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inline void _glKosResetEnabledTex();
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inline void *_glKosMultiUVBufAddress();
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inline void *_glKosMultiUVBufPointer();
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inline void _glKosMultiUVBufIncrement();
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inline void _glKosMultiUVBufAdd(GLuint count);
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inline void _glKosMultiUVBufReset();
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void _glKosVertexBufCopy(void *src, void *dst, GLuint count);
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void _glKosResetEnabledTex();
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void *_glKosMultiUVBufAddress();
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void *_glKosMultiUVBufPointer();
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void _glKosMultiUVBufIncrement();
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void _glKosMultiUVBufAdd(GLuint count);
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void _glKosMultiUVBufReset();
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/* Vertex Clip Buffer Internal Functions */
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inline void *_glKosClipBufAddress();
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inline void *_glKosClipBufPointer();
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inline void _glKosClipBufIncrement();
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inline void _glKosClipBufReset();
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void *_glKosClipBufAddress();
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void *_glKosClipBufPointer();
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void _glKosClipBufIncrement();
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void _glKosClipBufReset();
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/* Vertex Array Buffer Internal Functions */
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inline void _glKosArrayBufIncrement();
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inline void _glKosArrayBufReset();
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inline glVertex *_glKosArrayBufAddr();
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inline glVertex *_glKosArrayBufPtr();
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void _glKosArrayBufIncrement();
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void _glKosArrayBufReset();
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glVertex *_glKosArrayBufAddr();
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glVertex *_glKosArrayBufPtr();
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/* Initialize the OpenGL PVR Pipeline */
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int _glKosInitPVR();
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@ -211,7 +211,7 @@ GLubyte _glKosEnabledTextureMatrix();
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GL_TEXTURE_OBJECT *_glKosBoundMultiTexObject();
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GLuint _glKosActiveTextureBoundTexID();
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inline void _glKosPushMultiTexObject(GL_TEXTURE_OBJECT *tex,
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void _glKosPushMultiTexObject(GL_TEXTURE_OBJECT *tex,
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pvr_vertex_t *src,
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GLuint count);
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64
gl-pvr.c
64
gl-pvr.c
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@ -51,13 +51,13 @@ static GL_MULTITEX_OBJECT GL_MTOBJS[GL_KOS_MAX_MULTITEXTURE_OBJECTS];
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static GLuint GL_MTOBJECTS = 0;
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/* Custom version of sq_cpy from KOS for copying vertex data to the PVR */
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static inline void pvr_list_submit(void *src, int n) {
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static void pvr_list_submit(void *src, int n) {
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GLuint *d = TA_SQ_ADDR;
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GLuint *s = src;
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/* fill/write queues as many times necessary */
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while(n--) {
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asm("pref @%0" : : "r"(s + 8)); /* prefetch 32 bytes for next loop */
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__asm__("pref @%0" : : "r"(s + 8)); /* prefetch 32 bytes for next loop */
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d[0] = *(s++);
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d[1] = *(s++);
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d[2] = *(s++);
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@ -66,7 +66,7 @@ static inline void pvr_list_submit(void *src, int n) {
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d[5] = *(s++);
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d[6] = *(s++);
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d[7] = *(s++);
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asm("pref @%0" : : "r"(d));
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__asm__("pref @%0" : : "r"(d));
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d += 8;
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}
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@ -75,8 +75,9 @@ static inline void pvr_list_submit(void *src, int n) {
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d[0] = d[8] = 0;
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}
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#ifdef GL_KOS_USE_DMA
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/* Custom version of sq_cpy from KOS for copying 32bytes of vertex data to the PVR */
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static inline void pvr_hdr_submit(const GLuint *src) {
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static void pvr_hdr_submit(const GLuint *src) {
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GLuint *d = TA_SQ_ADDR;
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d[0] = *(src++);
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@ -88,10 +89,11 @@ static inline void pvr_hdr_submit(const GLuint *src) {
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d[6] = *(src++);
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d[7] = *(src++);
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asm("pref @%0" : : "r"(d));
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__asm__("pref @%0" : : "r"(d));
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}
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#endif
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inline void _glKosPushMultiTexObject(GL_TEXTURE_OBJECT *tex,
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void _glKosPushMultiTexObject(GL_TEXTURE_OBJECT *tex,
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pvr_vertex_t *src,
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GLuint count) {
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_glKosCompileHdrMT(&GL_MTOBJS[GL_MTOBJECTS].hdr, tex);
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@ -100,63 +102,63 @@ inline void _glKosPushMultiTexObject(GL_TEXTURE_OBJECT *tex,
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GL_MTOBJS[GL_MTOBJECTS++].count = count;
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}
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inline void _glKosResetMultiTexObject() {
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void _glKosResetMultiTexObject() {
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GL_MTOBJECTS = 0;
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}
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inline void *_glKosMultiUVBufAddress() {
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void *_glKosMultiUVBufAddress() {
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return &GL_UVBUF[0];
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}
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inline void *_glKosMultiUVBufPointer() {
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void *_glKosMultiUVBufPointer() {
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return &GL_UVBUF[GL_UVVERTS];
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}
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inline void _glKosMultiUVBufIncrement() {
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void _glKosMultiUVBufIncrement() {
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++GL_UVVERTS;
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}
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inline void _glKosMultiUVBufAdd(GLuint count) {
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void _glKosMultiUVBufAdd(GLuint count) {
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GL_UVVERTS += count;
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}
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inline void _glKosMultiUVBufReset() {
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void _glKosMultiUVBufReset() {
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GL_UVVERTS = 0;
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}
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inline void *_glKosClipBufAddress() {
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void *_glKosClipBufAddress() {
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return &GL_CBUF[0];
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}
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inline void *_glKosClipBufPointer() {
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void *_glKosClipBufPointer() {
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return &GL_CBUF[GL_CVERTS];
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}
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inline void _glKosClipBufIncrement() {
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void _glKosClipBufIncrement() {
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++GL_CVERTS;
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}
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inline void _glKosClipBufAdd(GLuint count) {
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void _glKosClipBufAdd(GLuint count) {
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GL_CVERTS += count;
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}
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inline void _glKosClipBufReset() {
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void _glKosClipBufReset() {
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GL_CVERTS = 0;
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}
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inline void _glKosVertexBufSwitchOP() {
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void _glKosVertexBufSwitchOP() {
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GL_LIST = GL_KOS_LIST_OP;
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}
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inline void _glKosVertexBufSwitchTR() {
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void _glKosVertexBufSwitchTR() {
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GL_LIST = GL_KOS_LIST_TR;
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}
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inline void *_glKosVertexBufAddress(GLubyte list) {
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void *_glKosVertexBufAddress(GLubyte list) {
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return &GL_VBUF[list][0];
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}
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inline void *_glKosVertexBufPointer() {
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void *_glKosVertexBufPointer() {
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return &GL_VBUF[GL_LIST][GL_VERTS[GL_LIST]];
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}
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@ -184,36 +186,36 @@ static void _glKosVertexBufIncrementList(GLubyte list, GLuint count) {
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}
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}
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inline void _glKosVertexBufIncrement() {
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void _glKosVertexBufIncrement() {
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_glKosVertexBufIncrementList(GL_LIST, 1);
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}
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inline void *_glKosTRVertexBufPointer() {
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void *_glKosTRVertexBufPointer() {
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return &GL_VBUF[GL_KOS_LIST_TR][GL_VERTS[GL_KOS_LIST_TR]];
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}
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inline void _glKosTRVertexBufIncrement() {
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void _glKosTRVertexBufIncrement() {
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_glKosVertexBufIncrementList(GL_KOS_LIST_TR, 1);
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}
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inline void _glKosVertexBufAdd(GLuint count) {
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void _glKosVertexBufAdd(GLuint count) {
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_glKosVertexBufIncrementList(GL_LIST, count);
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}
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inline void _glKosTRVertexBufAdd(GLuint count) {
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void _glKosTRVertexBufAdd(GLuint count) {
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_glKosVertexBufIncrementList(GL_KOS_LIST_TR, count);
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}
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inline void _glKosVertexBufDecrement() {
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void _glKosVertexBufDecrement() {
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/* Intentionally don't free data here, we only ever grow */
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--GL_VERTS[GL_LIST];
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}
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inline void _glKosVertexBufReset() {
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void _glKosVertexBufReset() {
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GL_VERTS[0] = GL_VERTS[1] = 0;
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}
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inline GLuint _glKosVertexBufCount(GLubyte list) {
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GLuint _glKosVertexBufCount(GLubyte list) {
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return GL_VERTS[list];
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}
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@ -221,11 +223,11 @@ GLubyte _glKosList() {
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return GL_LIST;
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}
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inline void _glKosVertexBufCopy(void *dst, void *src, GLuint count) {
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void _glKosVertexBufCopy(void *dst, void *src, GLuint count) {
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memcpy(dst, src, count * 0x20);
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}
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static inline void glutSwapBuffer() {
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static void glutSwapBuffer() {
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#ifndef GL_KOS_USE_DMA
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QACR0 = QACRTA;
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QACR1 = QACRTA;
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