Replace custom glKosLightAmbientX functions with glLightModelfv
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gl-light.c
35
gl-light.c
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@ -107,33 +107,16 @@ void glNormal3fv(const GLfloat *xyz) {
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GL_VERTEX_NORMAL[2] = xyz[2];
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}
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/* Global Ambient Light Parameters */
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void glKosLightAmbient4fv(const float *rgba) {
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GL_GLOBAL_AMBIENT[0] = rgba[0];
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GL_GLOBAL_AMBIENT[1] = rgba[1];
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GL_GLOBAL_AMBIENT[2] = rgba[2];
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GL_GLOBAL_AMBIENT[3] = rgba[3];
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}
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void glLightModelfv(GLenum pname, const GLfloat *params) {
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if(pname != GL_LIGHT_MODEL_AMBIENT) {
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_glKosThrowError(GL_INVALID_ENUM, "glLightModelfv");
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return;
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}
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void glKosLightAmbient4f(float r, float g, float b, float a) {
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GL_GLOBAL_AMBIENT[0] = r;
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GL_GLOBAL_AMBIENT[1] = g;
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GL_GLOBAL_AMBIENT[2] = b;
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GL_GLOBAL_AMBIENT[3] = a;
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}
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void glKosLightAmbient3fv(const float *rgb) {
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GL_GLOBAL_AMBIENT[0] = rgb[0];
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GL_GLOBAL_AMBIENT[1] = rgb[1];
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GL_GLOBAL_AMBIENT[2] = rgb[2];
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GL_GLOBAL_AMBIENT[3] = 1.0f;
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}
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void glKosLightAmbient3f(float r, float g, float b) {
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GL_GLOBAL_AMBIENT[0] = r;
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GL_GLOBAL_AMBIENT[1] = g;
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GL_GLOBAL_AMBIENT[2] = b;
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GL_GLOBAL_AMBIENT[3] = 1.0f;
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GL_GLOBAL_AMBIENT[0] = params[0];
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GL_GLOBAL_AMBIENT[1] = params[1];
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GL_GLOBAL_AMBIENT[2] = params[2];
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GL_GLOBAL_AMBIENT[3] = params[3];
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}
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/* Misc Lighting Functions ************************************/
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@ -629,15 +629,10 @@ GLAPI void APIENTRY glFogfv(GLenum pname, const GLfloat *params);
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/* Lighting Functions - client must enable GL_LIGHTING for this to take effect */
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/* Set Global Ambient Light Color */
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GLAPI void APIENTRY glKosLightAmbient3f(GLfloat r, GLfloat g, GLfloat b);
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GLAPI void APIENTRY glKosLightAmbient4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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GLAPI void APIENTRY glKosLightAmbient3fv(const GLfloat *rgb);
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GLAPI void APIENTRY glKosLightAmbient4fv(const GLfloat *rgba);
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/* Set Individual Light Parameters */
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GLAPI void APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params);
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GLAPI void APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param);
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GLAPI void APIENTRY glLightModelfv(GLenum pname, const GLfloat *params);
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/* Set Global Material Parameters */
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GLAPI void APIENTRY glMateriali(GLenum face, GLenum pname, const GLint param);
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