Implement glColorTableEXT
This commit is contained in:
parent
c84f211ad0
commit
571438ef4e
|
@ -45,7 +45,7 @@ typedef struct {
|
||||||
/* Palette data is always stored in RAM as RGBA8888 and packed as ARGB8888
|
/* Palette data is always stored in RAM as RGBA8888 and packed as ARGB8888
|
||||||
* when uploaded to the PVR */
|
* when uploaded to the PVR */
|
||||||
GLubyte* data;
|
GLubyte* data;
|
||||||
GLsizei width;
|
GLushort width;
|
||||||
GLenum format;
|
GLenum format;
|
||||||
} TexturePalette;
|
} TexturePalette;
|
||||||
|
|
||||||
|
|
80
GL/texture.c
80
GL/texture.c
|
@ -3,6 +3,7 @@
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
#include <assert.h>
|
||||||
|
|
||||||
#include "../include/glext.h"
|
#include "../include/glext.h"
|
||||||
#include "../include/glkos.h"
|
#include "../include/glkos.h"
|
||||||
|
@ -18,6 +19,28 @@ static GLubyte ACTIVE_TEXTURE = 0;
|
||||||
|
|
||||||
static GLuint _determinePVRFormat(GLint internalFormat, GLenum type);
|
static GLuint _determinePVRFormat(GLint internalFormat, GLenum type);
|
||||||
|
|
||||||
|
#define PACK_ARGB8888(a,r,g,b) ( ((a & 0xFF) << 24) | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | (b & 0xFF) )
|
||||||
|
|
||||||
|
static void _glApplyColorTable() {
|
||||||
|
TextureObject* active = getBoundTexture();
|
||||||
|
|
||||||
|
if(!active) {
|
||||||
|
return; //? Unload the palette? Make White?
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!active->palette || !active->palette->data) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pvr_set_pal_format(PVR_PAL_ARGB8888);
|
||||||
|
|
||||||
|
GLushort i = 0;
|
||||||
|
for(; i < active->palette->width; ++i) {
|
||||||
|
GLubyte* entry = &active->palette->data[i * 4];
|
||||||
|
pvr_set_pal_entry(i, PACK_ARGB8888(entry[3], entry[1], entry[2], entry[0]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
GLubyte _glGetActiveTexture() {
|
GLubyte _glGetActiveTexture() {
|
||||||
return ACTIVE_TEXTURE;
|
return ACTIVE_TEXTURE;
|
||||||
}
|
}
|
||||||
|
@ -195,6 +218,9 @@ void APIENTRY glBindTexture(GLenum target, GLuint texture) {
|
||||||
|
|
||||||
if(texture) {
|
if(texture) {
|
||||||
TEXTURE_UNITS[ACTIVE_TEXTURE] = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, texture);
|
TEXTURE_UNITS[ACTIVE_TEXTURE] = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, texture);
|
||||||
|
|
||||||
|
// If this is a paletted texture, we need to reapply the color table
|
||||||
|
_glApplyColorTable();
|
||||||
} else {
|
} else {
|
||||||
TEXTURE_UNITS[ACTIVE_TEXTURE] = NULL;
|
TEXTURE_UNITS[ACTIVE_TEXTURE] = NULL;
|
||||||
}
|
}
|
||||||
|
@ -633,18 +659,24 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
|
||||||
_glKosThrowError(GL_INVALID_ENUM, "glTexImage2D");
|
_glKosThrowError(GL_INVALID_ENUM, "glTexImage2D");
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!_isSupportedFormat(format)) {
|
if(format != GL_COLOR_INDEX) {
|
||||||
_glKosThrowError(GL_INVALID_ENUM, "glTexImage2D");
|
if(!_isSupportedFormat(format)) {
|
||||||
}
|
_glKosThrowError(GL_INVALID_ENUM, "glTexImage2D");
|
||||||
|
}
|
||||||
|
|
||||||
/* Abuse determineStride to see if type is valid */
|
/* Abuse determineStride to see if type is valid */
|
||||||
if(_determineStride(GL_RGBA, type) == -1) {
|
if(_determineStride(GL_RGBA, type) == -1) {
|
||||||
_glKosThrowError(GL_INVALID_ENUM, "glTexImage2D");
|
_glKosThrowError(GL_INVALID_ENUM, "glTexImage2D");
|
||||||
}
|
}
|
||||||
|
|
||||||
internalFormat = _cleanInternalFormat(internalFormat);
|
internalFormat = _cleanInternalFormat(internalFormat);
|
||||||
if(internalFormat == -1) {
|
if(internalFormat == -1) {
|
||||||
_glKosThrowError(GL_INVALID_VALUE, "glTexImage2D");
|
_glKosThrowError(GL_INVALID_VALUE, "glTexImage2D");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if(internalFormat != GL_COLOR_INDEX8_EXT) {
|
||||||
|
_glKosThrowError(GL_INVALID_ENUM, __func__);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GLint w = width;
|
GLint w = width;
|
||||||
|
@ -671,6 +703,13 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
|
||||||
_glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D");
|
_glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GLboolean isPaletted = (internalFormat == GL_COLOR_INDEX8_EXT) ? GL_TRUE : GL_FALSE;
|
||||||
|
|
||||||
|
if(isPaletted && level > 0) {
|
||||||
|
/* Paletted textures can't have mipmaps */
|
||||||
|
_glKosThrowError(GL_INVALID_OPERATION, __func__);
|
||||||
|
}
|
||||||
|
|
||||||
if(_glKosHasError()) {
|
if(_glKosHasError()) {
|
||||||
_glKosPrintError();
|
_glKosPrintError();
|
||||||
return;
|
return;
|
||||||
|
@ -698,11 +737,15 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
|
||||||
/* All colour formats are represented as shorts internally. Paletted textures
|
/* All colour formats are represented as shorts internally. Paletted textures
|
||||||
* are represented by byte indexes (which look up into a color table)
|
* are represented by byte indexes (which look up into a color table)
|
||||||
*/
|
*/
|
||||||
GLboolean isPaletted = (internalFormat == GL_COLOR_INDEX8_EXT) ? GL_TRUE : GL_FALSE;
|
|
||||||
GLint destStride = isPaletted ? 1 : 2;
|
GLint destStride = isPaletted ? 1 : 2;
|
||||||
GLuint bytes = (width * height * destStride);
|
GLuint bytes = (width * height * destStride);
|
||||||
|
|
||||||
if(!active->data) {
|
if(!active->data) {
|
||||||
|
assert(active);
|
||||||
|
assert(width);
|
||||||
|
assert(height);
|
||||||
|
assert(destStride);
|
||||||
|
|
||||||
/* need texture memory */
|
/* need texture memory */
|
||||||
active->width = width;
|
active->width = width;
|
||||||
active->height = height;
|
active->height = height;
|
||||||
|
@ -712,7 +755,11 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
|
||||||
active->dataStride = destStride;
|
active->dataStride = destStride;
|
||||||
|
|
||||||
GLuint size = _glGetMipmapDataSize(active);
|
GLuint size = _glGetMipmapDataSize(active);
|
||||||
|
assert(size);
|
||||||
|
|
||||||
active->data = pvr_mem_malloc(size);
|
active->data = pvr_mem_malloc(size);
|
||||||
|
assert(active->data);
|
||||||
|
|
||||||
active->isCompressed = GL_FALSE;
|
active->isCompressed = GL_FALSE;
|
||||||
active->isPaletted = isPaletted;
|
active->isPaletted = isPaletted;
|
||||||
}
|
}
|
||||||
|
@ -727,7 +774,10 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
|
||||||
* These are the only formats where the source format passed in matches the pvr format.
|
* These are the only formats where the source format passed in matches the pvr format.
|
||||||
* Note the REV formats + GL_BGRA will reverse to ARGB which is what the PVR supports
|
* Note the REV formats + GL_BGRA will reverse to ARGB which is what the PVR supports
|
||||||
*/
|
*/
|
||||||
if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && internalFormat == GL_RGBA) {
|
if(format == GL_COLOR_INDEX) {
|
||||||
|
/* Don't convert color indexes */
|
||||||
|
needsConversion = GL_FALSE;
|
||||||
|
} else if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && internalFormat == GL_RGBA) {
|
||||||
needsConversion = GL_FALSE;
|
needsConversion = GL_FALSE;
|
||||||
} else if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV && internalFormat == GL_RGBA) {
|
} else if(format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV && internalFormat == GL_RGBA) {
|
||||||
needsConversion = GL_FALSE;
|
needsConversion = GL_FALSE;
|
||||||
|
@ -742,6 +792,7 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
|
||||||
}
|
}
|
||||||
|
|
||||||
GLubyte* targetData = _glGetMipmapLocation(active, level);
|
GLubyte* targetData = _glGetMipmapLocation(active, level);
|
||||||
|
assert(targetData);
|
||||||
|
|
||||||
if(!data) {
|
if(!data) {
|
||||||
/* No data? Do nothing! */
|
/* No data? Do nothing! */
|
||||||
|
@ -876,7 +927,7 @@ GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalFormat, GLsize
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Only allow up to 256 colours in a palette */
|
/* Only allow up to 256 colours in a palette */
|
||||||
if(width > 256) {
|
if(width > 256 || width == 0) {
|
||||||
_glKosThrowError(GL_INVALID_VALUE, __func__);
|
_glKosThrowError(GL_INVALID_VALUE, __func__);
|
||||||
_glKosPrintError();
|
_glKosPrintError();
|
||||||
return;
|
return;
|
||||||
|
@ -919,6 +970,9 @@ GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalFormat, GLsize
|
||||||
src += sourceStride;
|
src += sourceStride;
|
||||||
dst += 4;
|
dst += 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Apply the palette immediately, we'll also do this when binding the texture */
|
||||||
|
_glApplyColorTable();
|
||||||
}
|
}
|
||||||
|
|
||||||
GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) {
|
GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) {
|
||||||
|
|
|
@ -20,3 +20,4 @@ all:
|
||||||
$(KOS_MAKE) -C terrain all
|
$(KOS_MAKE) -C terrain all
|
||||||
$(KOS_MAKE) -C quadmark all
|
$(KOS_MAKE) -C quadmark all
|
||||||
$(KOS_MAKE) -C multitexture_arrays all
|
$(KOS_MAKE) -C multitexture_arrays all
|
||||||
|
$(KOS_MAKE) -C paletted all
|
||||||
|
|
29
samples/paletted/Makefile
Normal file
29
samples/paletted/Makefile
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
TARGET = paletted.elf
|
||||||
|
OBJS = main.o
|
||||||
|
|
||||||
|
all: rm-elf $(TARGET)
|
||||||
|
|
||||||
|
include $(KOS_BASE)/Makefile.rules
|
||||||
|
|
||||||
|
clean:
|
||||||
|
-rm -f $(TARGET) $(OBJS) romdisk.*
|
||||||
|
|
||||||
|
rm-elf:
|
||||||
|
-rm -f $(TARGET) romdisk.*
|
||||||
|
|
||||||
|
$(TARGET): $(OBJS) romdisk.o
|
||||||
|
$(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \
|
||||||
|
$(OBJS) romdisk.o $(OBJEXTRA) -lm -lkosutils $(KOS_LIBS)
|
||||||
|
|
||||||
|
romdisk.img:
|
||||||
|
$(KOS_GENROMFS) -f romdisk.img -d romdisk -v
|
||||||
|
|
||||||
|
romdisk.o: romdisk.img
|
||||||
|
$(KOS_BASE)/utils/bin2o/bin2o romdisk.img romdisk romdisk.o
|
||||||
|
|
||||||
|
run: $(TARGET)
|
||||||
|
$(KOS_LOADER) $(TARGET)
|
||||||
|
|
||||||
|
dist:
|
||||||
|
rm -f $(OBJS) romdisk.o romdisk.img
|
||||||
|
$(KOS_STRIP) $(TARGET)
|
236
samples/paletted/main.c
Normal file
236
samples/paletted/main.c
Normal file
|
@ -0,0 +1,236 @@
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#include "gl.h"
|
||||||
|
#include "glext.h"
|
||||||
|
#include "glu.h"
|
||||||
|
#include "glkos.h"
|
||||||
|
|
||||||
|
extern uint8 romdisk[];
|
||||||
|
KOS_INIT_ROMDISK(romdisk);
|
||||||
|
|
||||||
|
/* floats for x rotation, y rotation, z rotation */
|
||||||
|
float xrot, yrot, zrot;
|
||||||
|
/* storage for one texture */
|
||||||
|
int texture[1];
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
unsigned int height;
|
||||||
|
unsigned int width;
|
||||||
|
unsigned int palette_width;
|
||||||
|
char* palette;
|
||||||
|
char* data;
|
||||||
|
} Image;
|
||||||
|
|
||||||
|
int LoadPalettedTex(const char* filename, Image* image) {
|
||||||
|
struct {
|
||||||
|
char id[4]; // 'DTEX'
|
||||||
|
short width;
|
||||||
|
short height;
|
||||||
|
int type;
|
||||||
|
int size;
|
||||||
|
} header;
|
||||||
|
|
||||||
|
FILE* filein = NULL;
|
||||||
|
filein = fopen(filename, "rb");
|
||||||
|
if(!filein) {
|
||||||
|
printf("Unable to open file\n");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
fread(&header, sizeof(header), 1, filein);
|
||||||
|
|
||||||
|
if((header.type & (7 << 27)) >> 27 != 6) {
|
||||||
|
printf("Not PAL8BPP format\n");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
image->width = header.width;
|
||||||
|
image->height = header.height;
|
||||||
|
image->data = (char*) malloc(sizeof(char) * header.size);
|
||||||
|
|
||||||
|
fread(image->data, header.size, sizeof(char), filein);
|
||||||
|
fclose(filein);
|
||||||
|
|
||||||
|
char palette_filename[100];
|
||||||
|
|
||||||
|
strcpy(palette_filename, filename);
|
||||||
|
strcat(palette_filename, ".pal");
|
||||||
|
|
||||||
|
filein = fopen(palette_filename, "rb");
|
||||||
|
if(!filename) {
|
||||||
|
printf("Unable to open the palette file\n");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct {
|
||||||
|
char id[4];
|
||||||
|
int numcolors;
|
||||||
|
} palette_header;
|
||||||
|
fread(&palette_header, sizeof(palette_header), 1, filein);
|
||||||
|
|
||||||
|
image->palette = (unsigned int*) malloc(sizeof(unsigned int) * palette_header.numcolors);
|
||||||
|
image->palette_width = palette_header.numcolors;
|
||||||
|
|
||||||
|
fread(image->palette, sizeof(unsigned int), palette_header.numcolors, filein);
|
||||||
|
|
||||||
|
unsigned int i = 0;
|
||||||
|
for(; i < palette_header.numcolors; ++i) {
|
||||||
|
unsigned int* p = (unsigned int*) image->palette;
|
||||||
|
|
||||||
|
// Swap the colours around from ARGB to RGBA
|
||||||
|
char r = (p[i] & 0x00FF0000) >> 16;
|
||||||
|
char g = (p[i] & 0x0000FF00) >> 8;
|
||||||
|
char b = (p[i] & 0x000000FF);
|
||||||
|
char a = (p[i] & 0xFF000000) >> 24;
|
||||||
|
|
||||||
|
image->palette[i * 4] = r;
|
||||||
|
image->palette[i * 4 + 1] = g;
|
||||||
|
image->palette[i * 4 + 2] = b;
|
||||||
|
image->palette[i * 4 + 3] = a;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load Bitmaps And Convert To Textures
|
||||||
|
void LoadGLTextures() {
|
||||||
|
// Load Texture
|
||||||
|
Image *image1;
|
||||||
|
|
||||||
|
// allocate space for texture
|
||||||
|
image1 = (Image *) malloc(sizeof(Image));
|
||||||
|
if (image1 == NULL) {
|
||||||
|
printf("Error allocating space for image");
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!LoadPalettedTex("/rd/NeHe.tex", image1)) {
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create Texture
|
||||||
|
glGenTextures(1, &texture[0]);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture[0]); // 2d texture (x and y size)
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // scale linearly when image bigger than texture
|
||||||
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); // scale linearly when image smalled than texture
|
||||||
|
|
||||||
|
glColorTableEXT(GL_TEXTURE_2D, GL_RGBA8, image1->palette_width, GL_RGBA, GL_UNSIGNED_BYTE, image1->palette);
|
||||||
|
|
||||||
|
// 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image,
|
||||||
|
// border 0 (normal), rgb color data, unsigned byte data, and finally the data itself.
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image1->width, image1->height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, image1->data);
|
||||||
|
};
|
||||||
|
|
||||||
|
/* A general OpenGL initialization function. Sets all of the initial parameters. */
|
||||||
|
void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
|
||||||
|
{
|
||||||
|
LoadGLTextures();
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black
|
||||||
|
glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
|
||||||
|
glDepthFunc(GL_LESS); // The Type Of Depth Test To Do
|
||||||
|
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
|
||||||
|
glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
|
||||||
|
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity(); // Reset The Projection Matrix
|
||||||
|
|
||||||
|
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window
|
||||||
|
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */
|
||||||
|
void ReSizeGLScene(int Width, int Height)
|
||||||
|
{
|
||||||
|
if (Height == 0) // Prevent A Divide By Zero If The Window Is Too Small
|
||||||
|
Height = 1;
|
||||||
|
|
||||||
|
glViewport(0, 0, Width, Height); // Reset The Current Viewport And Perspective Transformation
|
||||||
|
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* The main drawing function. */
|
||||||
|
void DrawGLScene()
|
||||||
|
{
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
||||||
|
glLoadIdentity(); // Reset The View
|
||||||
|
|
||||||
|
glTranslatef(0.0f,0.0f,-5.0f); // move 5 units into the screen.
|
||||||
|
|
||||||
|
glRotatef(xrot,1.0f,0.0f,0.0f); // Rotate On The X Axis
|
||||||
|
glRotatef(yrot,0.0f,1.0f,0.0f); // Rotate On The Y Axis
|
||||||
|
glRotatef(zrot,0.0f,0.0f,1.0f); // Rotate On The Z Axis
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture[0]); // choose the texture to use.
|
||||||
|
|
||||||
|
glBegin(GL_QUADS); // begin drawing a cube
|
||||||
|
|
||||||
|
// Front Face (note that the texture's corners have to match the quad's corners)
|
||||||
|
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad
|
||||||
|
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad
|
||||||
|
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Texture and Quad
|
||||||
|
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Texture and Quad
|
||||||
|
|
||||||
|
// Back Face
|
||||||
|
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f); // Bottom Right Of The Texture and Quad
|
||||||
|
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad
|
||||||
|
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad
|
||||||
|
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f); // Bottom Left Of The Texture and Quad
|
||||||
|
|
||||||
|
// Top Face
|
||||||
|
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad
|
||||||
|
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Texture and Quad
|
||||||
|
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Texture and Quad
|
||||||
|
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad
|
||||||
|
|
||||||
|
// Bottom Face
|
||||||
|
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f); // Top Right Of The Texture and Quad
|
||||||
|
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f); // Top Left Of The Texture and Quad
|
||||||
|
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad
|
||||||
|
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad
|
||||||
|
|
||||||
|
// Right face
|
||||||
|
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f); // Bottom Right Of The Texture and Quad
|
||||||
|
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad
|
||||||
|
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Texture and Quad
|
||||||
|
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad
|
||||||
|
|
||||||
|
// Left Face
|
||||||
|
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f); // Bottom Left Of The Texture and Quad
|
||||||
|
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad
|
||||||
|
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Texture and Quad
|
||||||
|
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad
|
||||||
|
|
||||||
|
glEnd(); // done with the polygon.
|
||||||
|
|
||||||
|
xrot+=1.5f; // X Axis Rotation
|
||||||
|
yrot+=1.5f; // Y Axis Rotation
|
||||||
|
zrot+=1.5f; // Z Axis Rotation
|
||||||
|
//
|
||||||
|
// swap buffers to display, since we're double buffered.
|
||||||
|
glKosSwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char **argv)
|
||||||
|
{
|
||||||
|
glKosInit();
|
||||||
|
|
||||||
|
InitGL(640, 480);
|
||||||
|
ReSizeGLScene(640, 480);
|
||||||
|
|
||||||
|
while(1) {
|
||||||
|
DrawGLScene();
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
BIN
samples/paletted/romdisk/NeHe.bmp
Normal file
BIN
samples/paletted/romdisk/NeHe.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 192 KiB |
BIN
samples/paletted/romdisk/NeHe.tex
Normal file
BIN
samples/paletted/romdisk/NeHe.tex
Normal file
Binary file not shown.
BIN
samples/paletted/romdisk/NeHe.tex.pal
Normal file
BIN
samples/paletted/romdisk/NeHe.tex.pal
Normal file
Binary file not shown.
0
samples/paletted/romdisk/PLACEHOLDER
Normal file
0
samples/paletted/romdisk/PLACEHOLDER
Normal file
Loading…
Reference in New Issue
Block a user