Implement glGenerateMipmapEXT
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parent
c6ba127bc9
commit
5c190c1095
165
GL/framebuffer.c
165
GL/framebuffer.c
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@ -86,8 +86,171 @@ void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum
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ACTIVE_FRAMEBUFFER->texture_id = texture;
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}
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void APIENTRY glGenerateMipmapEXT(GLenum target) {
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static inline GLuint A1555(GLuint v) {
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const GLuint MASK = (1 << 15);
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return (v & MASK) >> 15;
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}
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static inline GLuint R1555(GLuint v) {
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const GLuint MASK = (31 << 10);
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return (v & MASK) >> 10;
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}
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static inline GLuint G1555(GLuint v) {
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const GLuint MASK = (31 << 5);
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return (v & MASK) >> 5;
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}
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static inline GLuint B1555(GLuint v) {
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const GLuint MASK = (31 << 0);
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return (v & MASK) >> 0;
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}
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static inline GLuint A4444(GLuint v) {
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const GLuint MASK = (0xF << 12);
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return (v & MASK) >> 12;
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}
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static inline GLuint R4444(GLuint v) {
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const GLuint MASK = (0xF << 8);
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return (v & MASK) >> 8;
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}
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static inline GLuint G4444(GLuint v) {
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const GLuint MASK = (0xF << 4);
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return (v & MASK) >> 4;
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}
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static inline GLuint B4444(GLuint v) {
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const GLuint MASK = (0xF << 0);
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return (v & MASK) >> 0;
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}
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static inline GLuint R565(GLuint v) {
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const GLuint MASK = (31 << 11);
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return (v & MASK) >> 11;
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}
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static inline GLuint G565(GLuint v) {
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const GLuint MASK = (63 << 5);
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return (v & MASK) >> 5;
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}
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static inline GLuint B565(GLuint v) {
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const GLuint MASK = (31 << 0);
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return (v & MASK) >> 0;
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}
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GLboolean _glCalculateAverageTexel(const GLubyte* src, const GLuint srcWidth, const GLuint pvrFormat, GLubyte* dest) {
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GLushort* s1 = ((GLushort*) src);
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GLushort* s2 = ((GLushort*) src) + 1;
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GLushort* s3 = ((GLushort*) src) + srcWidth;
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GLushort* s4 = ((GLushort*) src) + srcWidth + 1;
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GLushort* d1 = ((GLushort*) dest);
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GLuint a, r, g, b;
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if((pvrFormat & PVR_TXRFMT_ARGB1555) == PVR_TXRFMT_ARGB1555) {
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a = A1555(*s1) + A1555(*s2) + A1555(*s3) + A1555(*s4);
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r = R1555(*s1) + R1555(*s2) + R1555(*s3) + R1555(*s4);
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g = G1555(*s1) + R1555(*s2) + R1555(*s3) + R1555(*s4);
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b = B1555(*s1) + R1555(*s2) + R1555(*s3) + R1555(*s4);
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a /= 4;
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r /= 4;
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g /= 4;
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b /= 4;
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*d1 = (a << 15 | r << 10 | g << 5 | b);
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} else if((pvrFormat & PVR_TXRFMT_ARGB4444) == PVR_TXRFMT_ARGB4444) {
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a = A4444(*s1) + A4444(*s2) + A4444(*s3) + A4444(*s4);
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r = R4444(*s1) + R4444(*s2) + R4444(*s3) + R4444(*s4);
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g = G4444(*s1) + R4444(*s2) + R4444(*s3) + R4444(*s4);
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b = B4444(*s1) + R4444(*s2) + R4444(*s3) + R4444(*s4);
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a /= 4;
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r /= 4;
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g /= 4;
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b /= 4;
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*d1 = (a << 12 | r << 8 | g << 4 | b);
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} else if((pvrFormat & PVR_TXRFMT_RGB565) == PVR_TXRFMT_ARGB4444) {
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r = R565(*s1) + R565(*s2) + R565(*s3) + R565(*s4);
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g = G565(*s1) + R565(*s2) + R565(*s3) + R565(*s4);
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b = B565(*s1) + R565(*s2) + R565(*s3) + R565(*s4);
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r /= 4;
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g /= 4;
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b /= 4;
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*d1 = (r << 11 | g << 5 | b);
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} else {
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fprintf(stderr, "ERROR: Unsupported PVR format for mipmap generation");
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_glKosThrowError(GL_INVALID_OPERATION, "glGenerateMipmapEXT");
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_glKosPrintError();
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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void APIENTRY glGenerateMipmapEXT(GLenum target) {
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if(target != GL_TEXTURE_2D) {
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_glKosThrowError(GL_INVALID_OPERATION, __func__);
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_glKosPrintError();
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return;
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}
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TextureObject* tex = getBoundTexture();
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if(!tex || !tex->data || !tex->mipmapCount) {
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_glKosThrowError(GL_INVALID_OPERATION, __func__);
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_glKosPrintError();
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return;
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}
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if(_glIsMipmapComplete(tex)) {
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/* Nothing to do */
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return;
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}
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GLuint i = 1;
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GLuint sx, sy, dx, dy;
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GLuint prevWidth = tex->width;
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GLuint prevHeight = tex->height;
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for(; i < _glGetMipmapLevelCount(tex); ++i) {
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GLubyte* prevData = _glGetMipmapLocation(tex, i - 1);
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GLubyte* thisData = _glGetMipmapLocation(tex, i);
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GLuint thisWidth = (prevWidth > 1) ? prevWidth / 2 : 1;
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GLuint thisHeight = (prevHeight > 1) ? prevHeight / 2 : 1;
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/* Do the minification */
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for(sx = 0, dx = 0; sx < prevWidth; sx += 2, dx += 1) {
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for(sy = 0, sy = 0; sy < prevHeight; sy += 2, dy += 1) {
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GLubyte* srcTexel = &prevData[
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((sy * prevWidth) + sx) * tex->dataStride
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];
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GLubyte* destTexel = &thisData[
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((dy * thisWidth) + dx) * tex->dataStride
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];
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if(!_glCalculateAverageTexel(
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srcTexel,
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prevWidth,
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tex->color,
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destTexel
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)) {
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return;
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}
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}
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}
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prevWidth = thisWidth;
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prevHeight = thisHeight;
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}
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}
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GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum target) {
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@ -92,6 +92,8 @@ TextureObject* getTexture1();
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TextureObject* getBoundTexture();
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GLboolean isBlendingEnabled();
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GLboolean _glIsMipmapComplete(TextureObject* obj);
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GLubyte* _glGetMipmapLocation(TextureObject* obj, GLuint level);
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GLuint _glGetMipmapLevelCount(TextureObject* obj);
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GLboolean isLightingEnabled();
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GLboolean isLightEnabled(GLubyte light);
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19
GL/texture.c
19
GL/texture.c
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@ -605,12 +605,6 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
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}
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}
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/* Set the required mipmap count */
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active->mipmapCount = _glGetMipmapLevelCount(active);
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/* Mark this level as set in the mipmap bitmask */
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active->mipmap |= (1 << level);
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GLuint bytes = (width * height * sizeof(GLushort));
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if(!active->data) {
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@ -618,10 +612,15 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
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active->width = width;
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active->height = height;
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active->color = pvr_format;
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/* Set the required mipmap count */
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active->mipmapCount = _glGetMipmapLevelCount(active);
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active->data = pvr_mem_malloc(_glGetMipmapDataSize(active));
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active->dataStride = _determineStride(format, type);
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active->dataStride = sizeof(GLshort);
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}
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/* Mark this level as set in the mipmap bitmask */
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active->mipmap |= (1 << level);
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/* Let's assume we need to convert */
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GLboolean needsConversion = GL_TRUE;
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@ -667,7 +666,9 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
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GLushort* dest = (GLushort*) targetData;
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const GLubyte* source = data;
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if(active->dataStride == -1) {
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GLint stride = _determineStride(format, type);
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if(stride == -1) {
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_glKosThrowError(GL_INVALID_OPERATION, __func__);
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return;
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}
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@ -678,7 +679,7 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
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convert(source, dest);
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dest++;
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source += active->dataStride;
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source += stride;
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}
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}
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}
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@ -129,6 +129,8 @@ void LoadGLTextures() {
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// 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image,
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// border 0 (normal), rgb color data, unsigned byte data, and finally the data itself.
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glTexImage2D(GL_TEXTURE_2D, 0, 3, image1->sizeX, image1->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, image1->data);
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glGenerateMipmapEXT(GL_TEXTURE_2D);
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};
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/* A general OpenGL initialization function. Sets all of the initial parameters. */
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