Add glGetTexImage stub for portability
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@ -1651,3 +1651,11 @@ GLAPI GLvoid APIENTRY glDefragmentTextureMemory_KOS(void) {
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yalloc_defrag_commit(YALLOC_BASE);
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yalloc_defrag_commit(YALLOC_BASE);
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}
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}
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GLAPI void APIENTRY glGetTexImage(GLenum tex, GLint lod, GLenum format, GLenum type, GLvoid* img) {
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_GL_UNUSED(tex);
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_GL_UNUSED(lod);
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_GL_UNUSED(format);
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_GL_UNUSED(type);
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_GL_UNUSED(img);
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}
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@ -684,6 +684,7 @@ GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue,
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GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param);
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GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param);
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GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
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GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
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GLAPI void APIENTRY glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
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GLAPI void APIENTRY glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
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GLAPI void APIENTRY glGetTexImage(GLenum tex, GLint lod, GLenum format, GLenum type, GLvoid* img);
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__END_DECLS
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__END_DECLS
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