More porting work

This commit is contained in:
Luke Benstead 2021-04-03 21:48:57 +01:00
parent be974e96ad
commit 6361cd415e
9 changed files with 142 additions and 88 deletions

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@ -1,57 +1,16 @@
#include <kos.h>
#include "../include/glkos.h"
#include "../containers/aligned_vector.h"
#include "private.h"
#include "profiler.h"
#include "version.h"
#define TA_SQ_ADDR (unsigned int *)(void *) \
(0xe0000000 | (((unsigned long)0x10000000) & 0x03ffffe0))
static PolyList OP_LIST;
static PolyList PT_LIST;
static PolyList TR_LIST;
static void pvr_list_submit(void *src, int n) {
GLuint *d = TA_SQ_ADDR;
GLuint *s = src;
/* fill/write queues as many times necessary */
while(n--) {
__asm__("pref @%0" : : "r"(s + 8)); /* prefetch 32 bytes for next loop */
d[0] = *(s++);
d[1] = *(s++);
d[2] = *(s++);
d[3] = *(s++);
d[4] = *(s++);
d[5] = *(s++);
d[6] = *(s++);
d[7] = *(s++);
__asm__("pref @%0" : : "r"(d));
d += 8;
}
/* Wait for both store queues to complete */
d = (GLuint *)0xe0000000;
d[0] = d[8] = 0;
}
static void _glInitPVR(GLboolean autosort, GLboolean fsaa) {
pvr_init_params_t params = {
/* Enable opaque and translucent polygons with size 32 and 32 */
{PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32},
PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
0, /* No DMA */
fsaa, /* No FSAA */
(autosort) ? 0 : 1 /* Disable translucent auto-sorting to match traditional GL */
};
pvr_init(&params);
}
PolyList* _glActivePolyList() {
if(_glIsBlendingEnabled()) {
@ -92,7 +51,7 @@ void APIENTRY glKosInitEx(GLdcConfig* config) {
printf("\nWelcome to GLdc! Git revision: %s\n\n", GLDC_VERSION);
_glInitPVR(config->autosort_enabled, config->fsaa_enabled);
InitGPU(config->autosort_enabled, config->fsaa_enabled);
_glInitMatrices();
_glInitAttributePointers();
@ -105,9 +64,9 @@ void APIENTRY glKosInitEx(GLdcConfig* config) {
_glInitTextures();
OP_LIST.list_type = PVR_LIST_OP_POLY;
PT_LIST.list_type = PVR_LIST_PT_POLY;
TR_LIST.list_type = PVR_LIST_TR_POLY;
OP_LIST.list_type = GPU_LIST_OP_POLY;
PT_LIST.list_type = GPU_LIST_PT_POLY;
TR_LIST.list_type = GPU_LIST_TR_POLY;
aligned_vector_init(&OP_LIST.vector, sizeof(Vertex));
aligned_vector_init(&PT_LIST.vector, sizeof(Vertex));
@ -124,7 +83,6 @@ void APIENTRY glKosInit() {
glKosInitEx(&config);
}
#define QACRTA ((((unsigned int)0x10000000)>>26)<<2)&0x1c
void APIENTRY glKosSwapBuffers() {
static int frame_count = 0;
@ -133,24 +91,19 @@ void APIENTRY glKosSwapBuffers() {
profiler_push(__func__);
pvr_wait_ready();
SceneBegin();
SceneListBegin(GPU_LIST_OP_POLY);
SceneListSubmit(OP_LIST.vector.data, OP_LIST.vector.size);
SceneListFinish();
pvr_scene_begin();
QACR0 = QACRTA;
QACR1 = QACRTA;
SceneListBegin(GPU_LIST_PT_POLY);
SceneListSubmit(PT_LIST.vector.data, PT_LIST.vector.size);
SceneListFinish();
pvr_list_begin(PVR_LIST_OP_POLY);
pvr_list_submit(OP_LIST.vector.data, OP_LIST.vector.size);
pvr_list_finish();
pvr_list_begin(PVR_LIST_PT_POLY);
pvr_list_submit(PT_LIST.vector.data, PT_LIST.vector.size);
pvr_list_finish();
pvr_list_begin(PVR_LIST_TR_POLY);
pvr_list_submit(TR_LIST.vector.data, TR_LIST.vector.size);
pvr_list_finish();
pvr_scene_finish();
SceneListBegin(GPU_LIST_TR_POLY);
SceneListSubmit(TR_LIST.vector.data, TR_LIST.vector.size);
SceneListFinish();
SceneFinish();
aligned_vector_clear(&OP_LIST.vector);
aligned_vector_clear(&PT_LIST.vector);

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@ -3,7 +3,7 @@
#include <string.h>
#include <math.h>
#include <limits.h>
#include <dc/vec3f.h>
#include "private.h"
#define _MIN(x, y) (x < y) ? x : y

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@ -1,10 +1,6 @@
#include <string.h>
#include <stdio.h>
#include <dc/fmath.h>
#include <dc/matrix.h>
#include <dc/matrix3d.h>
#include <dc/vec3f.h>
#include "private.h"
#include "../include/gl.h"

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@ -1,6 +1,7 @@
#pragma once
#include <stdint.h>
#include <stdbool.h>
typedef enum GPUAlpha {
GPU_ALPHA_DISABLE = 0,
@ -131,6 +132,15 @@ enum GPUCommand {
GPU_CMD_SPRITE = 0xA0000000
};
void SceneBegin();
void SceneListBegin(GPUList list);
void SceneListSubmit(void* src, int n);
void SceneListFinish();
void SceneFinish();
#ifdef __DREAMCAST__
#include "platforms/sh4.h"

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@ -0,0 +1,64 @@
#include "../platform.h"
#include "sh4.h"
#define TA_SQ_ADDR (unsigned int *)(void *) \
(0xe0000000 | (((unsigned long)0x10000000) & 0x03ffffe0))
#define QACRTA ((((unsigned int)0x10000000)>>26)<<2)&0x1c
void InitGPU(_Bool autosort, _Bool fsaa) {
pvr_init_params_t params = {
/* Enable opaque and translucent polygons with size 32 and 32 */
{PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32},
PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
0, /* No DMA */
fsaa, /* No FSAA */
(autosort) ? 0 : 1 /* Disable translucent auto-sorting to match traditional GL */
};
pvr_init(&params);
}
void SceneBegin() {
pvr_wait_ready();
pvr_scene_begin();
QACR0 = QACRTA;
QACR1 = QACRTA;
}
void SceneListBegin(GPUList list) {
pvr_list_begin(list);
}
void SceneListSubmit(void* src, int n) {
GLuint *d = TA_SQ_ADDR;
GLuint *s = src;
/* fill/write queues as many times necessary */
while(n--) {
__asm__("pref @%0" : : "r"(s + 8)); /* prefetch 32 bytes for next loop */
d[0] = *(s++);
d[1] = *(s++);
d[2] = *(s++);
d[3] = *(s++);
d[4] = *(s++);
d[5] = *(s++);
d[6] = *(s++);
d[7] = *(s++);
__asm__("pref @%0" : : "r"(d));
d += 8;
}
/* Wait for both store queues to complete */
d = (GLuint *)0xe0000000;
d[0] = d[8] = 0;
}
void SceneListFinish() {
pvr_list_finish();
}
void SceneFinish() {
pvr_scene_finish();
}

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@ -46,3 +46,5 @@ inline void TransformVertices(const Vertex* vertices, const int count) {
it->w = __w;
}
}
void InitGPU(_Bool autosort, _Bool fsaa);

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@ -0,0 +1,26 @@
#include "../platform.h"
#include "x86.h"
void InitGPU(_Bool autosort, _Bool fsaa) {
}
void SceneBegin() {
}
void SceneListBegin(GPUList list) {
}
void SceneListSubmit(void* src, int n) {
}
void SceneListFinish() {
}
void SceneFinish() {
}

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@ -30,3 +30,5 @@ inline void TransformVertices(const Vertex* vertices, const int count) {
(void) vertices;
(void) count;
}
void InitGPU(_Bool autosort, _Bool fsaa);

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@ -2,6 +2,7 @@
#define PRIVATE_H
#include <stdint.h>
#include <stdio.h>
#include "platform.h"
#include "types.h"