chore: keep strict-aliasing step 1
This commit is contained in:
parent
c741d4d622
commit
6b4ac0bc61
33
GL/private.h
33
GL/private.h
|
@ -98,12 +98,17 @@ typedef struct {
|
|||
GLboolean is_directional;
|
||||
} LightSource;
|
||||
|
||||
union color_t {
|
||||
uint8_t bgra[sizeof(uint32_t)];
|
||||
uint32_t packed;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
/* Same 32 byte layout as pvr_vertex_t */
|
||||
uint32_t flags;
|
||||
float xyz[3];
|
||||
float uv[2];
|
||||
uint8_t bgra[4];
|
||||
union color_t color;
|
||||
|
||||
/* In the pvr_vertex_t structure, this next 4 bytes is oargb
|
||||
* but we're not using that for now, so having W here makes the code
|
||||
|
@ -111,12 +116,14 @@ typedef struct {
|
|||
float w;
|
||||
} Vertex;
|
||||
|
||||
|
||||
|
||||
/* FIXME: SH4 has a swap.w instruction, we should leverage it here! */
|
||||
#define _SWAP32(x, y) \
|
||||
#define _SWAP32(type, x, y) \
|
||||
do { \
|
||||
uint32_t t = *((uint32_t*) &x); \
|
||||
*((uint32_t*) &x) = *((uint32_t*) &y); \
|
||||
*((uint32_t*) &y) = t; \
|
||||
type t = *((type*) &x); \
|
||||
*((type*) &x) = *((type*) &y); \
|
||||
*((type*) &y) = t; \
|
||||
} while(0)
|
||||
|
||||
/*
|
||||
|
@ -127,14 +134,14 @@ do { \
|
|||
|
||||
#define swapVertex(a, b) \
|
||||
do { \
|
||||
_SWAP32(a->flags, b->flags); \
|
||||
_SWAP32(a->xyz[0], b->xyz[0]); \
|
||||
_SWAP32(a->xyz[1], b->xyz[1]); \
|
||||
_SWAP32(a->xyz[2], b->xyz[2]); \
|
||||
_SWAP32(a->uv[0], b->uv[0]); \
|
||||
_SWAP32(a->uv[1], b->uv[1]); \
|
||||
_SWAP32(a->bgra, b->bgra); \
|
||||
_SWAP32(a->w, b->w); \
|
||||
_SWAP32(uint32_t, a->flags, b->flags); \
|
||||
_SWAP32(float, a->xyz[0], b->xyz[0]); \
|
||||
_SWAP32(float, a->xyz[1], b->xyz[1]); \
|
||||
_SWAP32(float, a->xyz[2], b->xyz[2]); \
|
||||
_SWAP32(float, a->uv[0], b->uv[0]); \
|
||||
_SWAP32(float, a->uv[1], b->uv[1]); \
|
||||
_SWAP32(uint32_t, a->color.packed, b->color.packed); \
|
||||
_SWAP32(float, a->w, b->w); \
|
||||
} while(0)
|
||||
|
||||
/* ClipVertex doesn't have room for these, so we need to parse them
|
||||
|
|
Loading…
Reference in New Issue
Block a user