Fix invalid filter param

This commit is contained in:
Luke Benstead 2019-03-11 19:51:13 +00:00
parent c73a96c1a5
commit 70ceb70f0b

View File

@ -46,13 +46,13 @@ void RenderCallback(GLuint texID0, GLuint texID1) {
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texID0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/* Bind multi-texture to GL_TEXTURE1_ARB and set texture parameters */
glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texID1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
/* Set Blending Mode */