Minor fixes to the triangle dropping logic
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299df08111
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@ -379,7 +379,6 @@ static void submitVertices(GLenum mode, GLsizei first, GLsizei count, GLenum typ
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* more vertices (i == count - 1) we can just drop the final vertex.
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* By first triangle, it means that rel == 2 or dst - 3 is marked as a "last" vertex.
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*/
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fprintf(stderr, "Dropping triangle\n");
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/* Is this the first triangle in the strip? */
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GLboolean first_triangle = (rel == 2) || ((vertex - 3)->flags == PVR_CMD_VERTEX_EOL);
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@ -425,7 +424,7 @@ static void submitVertices(GLenum mode, GLsizei first, GLsizei count, GLenum typ
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aligned_vector_extend(list_vector, 1);
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/* Deal with any realloc that just happened */
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dst = aligned_vector_at(list_vector, i);
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dst = aligned_vector_at(list_vector, rel);
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vertex = (pvr_vertex_t*) dst;
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/* Set up the output pointers */
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@ -437,9 +436,12 @@ static void submitVertices(GLenum mode, GLsizei first, GLsizei count, GLenum typ
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/* Mark second vertex as the end of the strip, duplicate the second vertex
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* to create the start of the next strip
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*/
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vout[1]->flags = PVR_CMD_VERTEX_EOL;
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*vout[3] = *Triangle.vin[1];
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vout[1]->flags = PVR_CMD_VERTEX_EOL;
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vout[2]->flags = PVR_CMD_VERTEX;
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vout[3]->flags = PVR_CMD_VERTEX;
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dst = (PVRCommand*) vout[3];
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vertex = vout[3];
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