AS-IS, depth_funcs_ortho only displays 1 red quad. With the fix, the 2 other quads (blue, green) become visible again
This commit is contained in:
parent
9506237c47
commit
7abd878e93
|
@ -82,9 +82,9 @@ void DrawGLScene()
|
|||
glDepthFunc(GL_LEQUAL);
|
||||
//RED over GREEN over BLUE
|
||||
DrawSquare(100.0, 1.0, 0.0, 0.0, 0.0);
|
||||
glTranslatef(50, 0, 0.03f);
|
||||
glTranslatef(50, 0, -0.03f);
|
||||
DrawSquare(100, 0, 1, 0, 0);
|
||||
glTranslatef(50, 0, 0.03f);
|
||||
glTranslatef(50, 0, -0.03f);
|
||||
DrawSquare(100, 0, 0, 1, 0);
|
||||
|
||||
// swap buffers to display, since we're double buffered.
|
||||
|
|
Loading…
Reference in New Issue
Block a user