Add glDrawBuffer stub
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@ -420,6 +420,10 @@ GLAPI void APIENTRY glClearDepth(GLfloat depth) {
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}
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GLAPI void APIENTRY glDrawBuffer(GLenum mode) {
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}
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GLAPI void APIENTRY glReadBuffer(GLenum mode) {
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}
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@ -467,6 +467,7 @@ GLAPI void APIENTRY glClear(GLuint mode);
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GLAPI void APIENTRY glClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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GLAPI void APIENTRY glReadBuffer(GLenum mode);
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GLAPI void APIENTRY glDrawBuffer(GLenum mode);
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/* Depth Testing */
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GLAPI void APIENTRY glClearDepth(GLfloat depth);
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