Avoid the need to hard-reset the Dreamcast to exit the sample

This commit is contained in:
T_chan 2021-07-05 20:31:12 +00:00
parent e08a9f084e
commit 87e1869134

View File

@ -3,6 +3,10 @@
#include <stdlib.h>
#include <stdio.h>
#ifdef __DREAMCAST__
#include <kos.h>
#endif
#include "GL/gl.h"
#include "GL/glu.h"
#include "GL/glkos.h"
@ -199,6 +203,24 @@ void ReSizeGLScene(int Width, int Height)
glMatrixMode(GL_MODELVIEW);
}
int check_start() {
#ifdef __DREAMCAST__
maple_device_t *cont;
cont_state_t *state;
cont = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
if(cont) {
state = (cont_state_t *)maple_dev_status(cont);
if(state)
return state->buttons & CONT_START;
}
#endif
return 0;
}
void DrawTexturedQuad(int tex, float x, float y, float z)
{
GLfloat texW = 10;
@ -303,6 +325,9 @@ int main(int argc, char **argv)
ReSizeGLScene(640, 480);
while(1) {
if(check_start())
break;
DrawGLScene();
}