Add more samples
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@ -53,4 +53,5 @@ add_executable(depth_funcs_alpha_testing samples/depth_funcs_alpha_testing/main.
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add_executable(depth_funcs_ortho samples/depth_funcs_ortho/main.c)
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add_executable(lights samples/lights/main.c)
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add_executable(mipmap samples/mipmap/main.c)
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add_executable(multitexture_arrays samples/multitexture_arrays/main.c samples/multitexture_arrays/pvr-texture.c)
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@ -8,11 +8,21 @@
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include "gl.h"
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#include "glu.h"
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#include "glkos.h"
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#include "glext.h"
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#include "GL/gl.h"
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#include "GL/glu.h"
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#include "GL/glkos.h"
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#include "GL/glext.h"
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#ifdef __DREAMCAST__
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#define IMAGE1_FILENAME "/rd/wp001vq.pvr"
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#define IMAGE2_FILENAME "/rd/FlareWS_256.pvr"
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#else
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#define IMAGE1_FILENAME "samples/multitexture_arrays/romdisk/wp001vq.pvr"
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#define IMAGE2_FILENAME "samples/multitexture_arrays/romdisk/FlareWS_256.pvr"
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#endif
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/* Load a PVR texture - located in pvr-texture.c */
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extern GLuint glTextureLoadPVR(char *fname, unsigned char isMipMapped, unsigned char glMipMap);
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@ -91,7 +101,7 @@ void RenderCallback(GLuint texID0, GLuint texID1) {
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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extern uint8 romdisk[];
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extern uint8_t romdisk[];
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KOS_INIT_ROMDISK(romdisk);
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int main(int argc, char **argv) {
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@ -105,8 +115,8 @@ int main(int argc, char **argv) {
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glLoadIdentity();
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/* Load two PVR textures to OpenGL */
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GLuint texID0 = glTextureLoadPVR("/rd/wp001vq.pvr", 0, 0);
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GLuint texID1 = glTextureLoadPVR("/rd/FlareWS_256.pvr", 0, 0);
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GLuint texID0 = glTextureLoadPVR(IMAGE1_FILENAME, 0, 0);
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GLuint texID1 = glTextureLoadPVR(IMAGE2_FILENAME, 0, 0);
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while(1) {
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/* Draw the "scene" */
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@ -6,13 +6,14 @@
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Load A PVR Texture to the PVR using Open GL
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <kos.h>
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#include "gl.h"
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#include "glu.h"
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#include "glkos.h"
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#include "glext.h"
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#include "GL/gl.h"
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#include "GL/glu.h"
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#include "GL/glkos.h"
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#include "GL/glext.h"
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#define PVR_HDR_SIZE 0x20
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#define MAX(x, y) ((x > y) ? x : y)
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@ -51,8 +52,8 @@ static GLuint _glGetMipmapDataSize(GLuint width, GLuint height) {
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glMipMap should be passed as 1 if Open GL should calculate the Mipmap levels, 0 otherwise */
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GLuint glTextureLoadPVR(char *fname, unsigned char isMipMapped, unsigned char glMipMap) {
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FILE *tex = NULL;
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uint16 *TEX0 = NULL;
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uint8 HDR[PVR_HDR_SIZE];
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uint16_t *TEX0 = NULL;
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uint8_t HDR[PVR_HDR_SIZE];
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GLuint texID, texSize, texW, texH, texFormat;
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/* Open the PVR texture file, and get its file size */
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