Implement 110 clipping

This commit is contained in:
Luke Benstead 2020-11-01 08:58:18 +00:00
parent 6d814fbc5b
commit 8d26e1b2c4
3 changed files with 89 additions and 37 deletions

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@ -1027,7 +1027,6 @@ GL_FORCE_INLINE void submitVertices(GLenum mode, GLsizei first, GLuint count, GL
}
transform(target);
push(_glSubmissionTargetHeader(target), GL_FALSE, target->output, 0);
/*

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@ -161,6 +161,81 @@ GL_FORCE_INLINE GLboolean shift(ListIterator* it, Vertex* new_vertex) {
return new_vertex != NULL;
}
static ListIterator* finish_clip(ListIterator* it) {
/* When we've clipped a triangle, we either need to reduce
* the triangle_count so that next iteration we move to the next
* triangle OR we need to shift away the vertices in the triangle
* buffer entirely so next iteration starts a new strip.
* FIXME: Do we need to swap the verts in the triangle buffer for winding? */
if(it->current && isVertex(it->current)) {
/* Continue */
it->triangle_count--;
} else {
/* Restart strip */
while(it->triangle_count) {
shift(it, NULL);
}
}
return it;
}
static ListIterator* clip100(ListIterator* it) {
/* First visible only */
Vertex* gen2 = push_stack(it);
Vertex* gen1 = push_stack(it);
interpolate_vertex(it->triangle[0], it->triangle[1], gen1);
interpolate_vertex(it->triangle[0], it->triangle[2], gen2);
gen1->flags = PVR_CMD_VERTEX;
gen2->flags = PVR_CMD_VERTEX_EOL;
assert(isVisible(gen1));
assert(isVisible(gen2));
assert(isVertex(gen1));
assert(isVertex(gen2));
it->it = it->triangle[0];
return finish_clip(it);
}
static ListIterator* clip110(ListIterator* it) {
/* First two visible. so we need to create 2 new vertices from
* A -> C, and B -> C. */
Vertex* gen2 = push_stack(it);
Vertex* gen1 = push_stack(it);
Vertex* cpy = push_stack(it);
gen1->flags = PVR_CMD_VERTEX;
gen2->flags = PVR_CMD_VERTEX_EOL;
interpolate_vertex(it->triangle[0], it->triangle[2], gen1);
interpolate_vertex(it->triangle[1], it->triangle[2], gen2);
assert(isVisible(gen1));
assert(isVisible(gen2));
assert(isVertex(gen1));
assert(isVertex(gen2));
/* We copy vertex B, so that things are returned in order */
*cpy = *it->triangle[1];
/* Return A */
it->it = it->triangle[0];
return finish_clip(it);
}
static ListIterator* clip101(ListIterator* it) {
/* First visible and last visible. Need to create two
* vertices in between first and last! */
return finish_clip(it);
}
ListIterator* _glIteratorNext(ListIterator* it) {
printf("R: %d\n", it->remaining);
@ -191,7 +266,7 @@ ListIterator* _glIteratorNext(ListIterator* it) {
if(is_header && it->triangle_count) {
shift(it, NULL);
it->it = it->triangle[0];
printf("Returning before header\n");
printf("Returning before header (%d)\n", it->triangle_count);
return it;
} else if(is_header) {
printf("Header\n");
@ -218,38 +293,13 @@ ListIterator* _glIteratorNext(ListIterator* it) {
return it;
break;
case B100: {
/* First visible only */
Vertex* gen2 = push_stack(it);
Vertex* gen1 = push_stack(it);
/* Make sure we transfer the flags.. we don't
* want to disrupt the strip */
gen1->flags = it->triangle[1]->flags;
gen2->flags = it->triangle[2]->flags;
interpolate_vertex(it->triangle[0], it->triangle[1], gen1);
interpolate_vertex(it->triangle[0], it->triangle[2], gen2);
it->visibility = B111; /* All visible now, yay! */
assert(isVisible(gen1));
assert(isVisible(gen2));
assert(isVertex(gen1));
assert(isVertex(gen2));
it->it = it->triangle[0];
/* We're returning v0, and we've pushed
* v1 and v2 to the stack, so next time
* around we'll need to consume and shift
* the next vertex from the source list */
while(it->triangle_count) {
shift(it, NULL);
}
return it;
return clip100(it);
} break;
case B110: {
return clip110(it);
} break;
case B000: {
/* If a triangle is invisible, there are 3 situations:
/* If a triangle is invisible, there are 3 situations:
*
* 1. It's the last triangle, so we end here
* 2. It was the last triangle before a header, in which
@ -288,15 +338,16 @@ static void pvr_list_submit(void *src, int n) {
* always submitted (e.g. not clipped) */
ListIterator* it = _glIteratorBegin(src, n);
/* fill/write queues as many times necessary */
while(it) {
__asm__("pref @%0" : : "r"(it->current + 1)); /* prefetch 64 bytes for next loop */
__asm__("pref @%0" : : "r"(it->it + 1)); /* prefetch 64 bytes for next loop */
if(isVertex(it->current)) {
perspective_divide(it->current);
if(isVertex(it->it)) {
perspective_divide(it->it);
}
GLuint* s = (GLuint*) it->current;
GLuint* s = (GLuint*) it->it;
d[0] = *(s++);
d[1] = *(s++);

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@ -27,12 +27,14 @@ typedef struct {
/* Vertex to read from (this may not exist in the source list) */
Vertex* it;
/* < 8. Bitmask of the last 3 vertices */
/* Sliding window into the source view */
Vertex* triangle[3];
/* Stack of temporary vertices */
Vertex stack[MAX_STACK];
int8_t stack_idx;
/* < 8. Bitmask of the last 3 vertices */
uint8_t visibility;
uint8_t triangle_count;
uint8_t padding;