Fix a bug in the morton_index function
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@ -768,7 +768,7 @@ static inline GLuint morton_1by1(GLuint x) {
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}
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static inline GLuint morton_index(GLuint x, GLuint y) {
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return (morton_1by1(y) << 1) + morton_1by1(x);
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return (morton_1by1(y) << 1) | morton_1by1(x);
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}
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void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
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