Merge branch 'alpha-test' into 'master'

Implement glAlphaFunc and glEnable(GL_ALPHA_TEST)

See merge request simulant/GLdc!36
This commit is contained in:
Luke Benstead 2019-03-10 20:02:24 +00:00
commit 8f6e43d555
6 changed files with 76 additions and 11 deletions

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@ -41,7 +41,7 @@ static void pvr_list_submit(void *src, int n) {
static void _glInitPVR() { static void _glInitPVR() {
pvr_init_params_t params = { pvr_init_params_t params = {
/* Enable opaque and translucent polygons with size 32 and 32 */ /* Enable opaque and translucent polygons with size 32 and 32 */
{ PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32 }, {PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32},
PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */ PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
0, /* No DMA */ 0, /* No DMA */
0, /* No FSAA */ 0, /* No FSAA */
@ -55,6 +55,8 @@ static void _glInitPVR() {
PolyList* _glActivePolyList() { PolyList* _glActivePolyList() {
if(_glIsBlendingEnabled()) { if(_glIsBlendingEnabled()) {
return &TR_LIST; return &TR_LIST;
} else if(_glIsAlphaTestEnabled()) {
return &PT_LIST;
} else { } else {
return &OP_LIST; return &OP_LIST;
} }

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@ -152,6 +152,8 @@ GLboolean _glIsSharedTexturePaletteEnabled();
void _glApplyColorTable(TexturePalette *palette); void _glApplyColorTable(TexturePalette *palette);
GLboolean _glIsBlendingEnabled(); GLboolean _glIsBlendingEnabled();
GLboolean _glIsAlphaTestEnabled();
GLboolean _glIsMipmapComplete(const TextureObject* obj); GLboolean _glIsMipmapComplete(const TextureObject* obj);
GLubyte* _glGetMipmapLocation(TextureObject* obj, GLuint level); GLubyte* _glGetMipmapLocation(TextureObject* obj, GLuint level);
GLuint _glGetMipmapLevelCount(TextureObject* obj); GLuint _glGetMipmapLevelCount(TextureObject* obj);

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@ -30,6 +30,9 @@ static GLboolean COLOR_MATERIAL_ENABLED = GL_FALSE;
/* Is the shared texture palette enabled? */ /* Is the shared texture palette enabled? */
static GLboolean SHARED_PALETTE_ENABLED = GL_FALSE; static GLboolean SHARED_PALETTE_ENABLED = GL_FALSE;
static GLboolean ALPHA_TEST_ENABLED = GL_FALSE;
GLboolean _glIsSharedTexturePaletteEnabled() { GLboolean _glIsSharedTexturePaletteEnabled() {
return SHARED_PALETTE_ENABLED; return SHARED_PALETTE_ENABLED;
} }
@ -84,6 +87,10 @@ GLboolean _glIsBlendingEnabled() {
return BLEND_ENABLED; return BLEND_ENABLED;
} }
GLboolean _glIsAlphaTestEnabled() {
return ALPHA_TEST_ENABLED;
}
static int _calcPVRBlendFactor(GLenum factor) { static int _calcPVRBlendFactor(GLenum factor) {
switch(factor) { switch(factor) {
case GL_ZERO: case GL_ZERO:
@ -311,6 +318,9 @@ GLAPI void APIENTRY glEnable(GLenum cap) {
SHARED_PALETTE_ENABLED = GL_TRUE; SHARED_PALETTE_ENABLED = GL_TRUE;
} }
break; break;
case GL_ALPHA_TEST: {
ALPHA_TEST_ENABLED = GL_TRUE;
} break;
case GL_LIGHT0: case GL_LIGHT0:
case GL_LIGHT1: case GL_LIGHT1:
case GL_LIGHT2: case GL_LIGHT2:
@ -362,6 +372,9 @@ GLAPI void APIENTRY glDisable(GLenum cap) {
SHARED_PALETTE_ENABLED = GL_FALSE; SHARED_PALETTE_ENABLED = GL_FALSE;
} }
break; break;
case GL_ALPHA_TEST: {
ALPHA_TEST_ENABLED = GL_FALSE;
} break;
case GL_LIGHT0: case GL_LIGHT0:
case GL_LIGHT1: case GL_LIGHT1:
case GL_LIGHT2: case GL_LIGHT2:
@ -457,8 +470,20 @@ GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) {
_updatePVRBlend(&GL_CONTEXT); _updatePVRBlend(&GL_CONTEXT);
} }
void glAlphaFunc(GLenum func, GLclampf ref) { #define PT_ALPHA_REF 0x011c
;
GLAPI void APIENTRY glAlphaFunc(GLenum func, GLclampf ref) {
GLenum validFuncs[] = {
GL_GREATER,
0
};
if(_glCheckValidEnum(func, validFuncs, __func__) != 0) {
return;
}
GLubyte val = (GLubyte)(ref * 255.0f);
PVR_SET(PT_ALPHA_REF, val);
} }
void glLineWidth(GLfloat width) { void glLineWidth(GLfloat width) {

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@ -822,7 +822,7 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
} }
if(!TEXTURE_UNITS[ACTIVE_TEXTURE]) { if(!TEXTURE_UNITS[ACTIVE_TEXTURE]) {
_glKosThrowError(GL_INVALID_OPERATION, "glTexImage2D"); _glKosThrowError(GL_INVALID_OPERATION, __func__);
} }
GLboolean isPaletted = (internalFormat == GL_COLOR_INDEX8_EXT) ? GL_TRUE : GL_FALSE; GLboolean isPaletted = (internalFormat == GL_COLOR_INDEX8_EXT) ? GL_TRUE : GL_FALSE;

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@ -15,7 +15,7 @@ KOS_INIT_ROMDISK(romdisk);
/* floats for x rotation, y rotation, z rotation */ /* floats for x rotation, y rotation, z rotation */
float xrot, yrot, zrot; float xrot, yrot, zrot;
int textures[2]; int textures[3];
typedef struct { typedef struct {
unsigned int height; unsigned int height;
@ -131,9 +131,13 @@ int LoadPalettedPCX(const char* filename, Image* image) {
// Load Bitmaps And Convert To Textures // Load Bitmaps And Convert To Textures
void LoadGLTextures() { void LoadGLTextures() {
// Load Texture // Load Texture
Image image1; Image image1, image2;
if (!LoadPalettedPCX("/rd/NeHe.pcx", &image1)) { if(!LoadPalettedPCX("/rd/NeHe.pcx", &image1)) {
exit(1);
}
if(!LoadPalettedPCX("/rd/NeHe-Alpha.pcx", &image2)) {
exit(1); exit(1);
} }
@ -154,7 +158,7 @@ void LoadGLTextures() {
glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_1_KOS, GL_RGBA8, image1.palette_width, GL_RGB, GL_UNSIGNED_BYTE, inversed_palette); glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_1_KOS, GL_RGBA8, image1.palette_width, GL_RGB, GL_UNSIGNED_BYTE, inversed_palette);
// Create Texture // Create Texture
glGenTextures(2, textures); glGenTextures(3, textures);
glBindTexture(GL_TEXTURE_2D, textures[0]); // 2d texture (x and y size) glBindTexture(GL_TEXTURE_2D, textures[0]); // 2d texture (x and y size)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); // scale linearly when image bigger than texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); // scale linearly when image bigger than texture
@ -165,7 +169,6 @@ void LoadGLTextures() {
glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image1.width, image1.height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, image1.data); glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image1.width, image1.height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, image1.data);
glBindTexture(GL_TEXTURE_2D, textures[1]); // 2d texture (x and y size) glBindTexture(GL_TEXTURE_2D, textures[1]); // 2d texture (x and y size)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); // scale linearly when image bigger than texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); // scale linearly when image bigger than texture
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); // scale linearly when image smalled than texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); // scale linearly when image smalled than texture
@ -175,6 +178,22 @@ void LoadGLTextures() {
// 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image, // 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image,
// border 0 (normal), rgb color data, unsigned byte data, and finally the data itself. // border 0 (normal), rgb color data, unsigned byte data, and finally the data itself.
glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image1.width, image1.height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, image1.data); glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image1.width, image1.height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, image1.data);
glBindTexture(GL_TEXTURE_2D, textures[2]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_NEAREST);
char* new_palette = (char*) malloc(image2.palette_width * 4);
for(i = 0; i < image2.palette_width; ++i) {
new_palette[(i * 4) + 0] = image2.palette[(i * 3) + 0];
new_palette[(i * 4) + 1] = image2.palette[(i * 3) + 1];
new_palette[(i * 4) + 2] = image2.palette[(i * 3) + 2];
new_palette[(i * 4) + 3] = (i == 2) ? 0 : 255;
}
glColorTableEXT(GL_TEXTURE_2D, GL_RGBA8, image2.palette_width, GL_RGBA, GL_UNSIGNED_BYTE, new_palette);
glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, image2.width, image2.height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, image2.data);
} }
/* A general OpenGL initialization function. Sets all of the initial parameters. */ /* A general OpenGL initialization function. Sets all of the initial parameters. */
@ -184,7 +203,7 @@ void InitGL(int Width, int Height) // We call this right after our OpenG
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black
glClearDepth(1.0); // Enables Clearing Of The Depth Buffer glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
glDepthFunc(GL_LESS); // The Type Of Depth Test To Do glDepthFunc(GL_LEQUAL); // The Type Of Depth Test To Do
glEnable(GL_DEPTH_TEST); // Enables Depth Testing glEnable(GL_DEPTH_TEST); // Enables Depth Testing
glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
@ -262,7 +281,9 @@ void DrawGLScene()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
glLoadIdentity(); // Reset The View glLoadIdentity(); // Reset The View
glTranslatef(-1.5f,0.0f,-5.0f); // move 5 units into the screen. glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
glTranslatef(-1.5f,0.0f,-8.0f); // move 5 units into the screen.
glPushMatrix(); glPushMatrix();
glRotatef(xrot,1.0f,0.0f,0.0f); // Rotate On The X Axis glRotatef(xrot,1.0f,0.0f,0.0f); // Rotate On The X Axis
@ -279,10 +300,25 @@ void DrawGLScene()
DrawPolygon(); DrawPolygon();
glPopMatrix(); glPopMatrix();
glDisable(GL_SHARED_TEXTURE_PALETTE_EXT);
glBindTexture(GL_TEXTURE_2D, textures[1]); glBindTexture(GL_TEXTURE_2D, textures[1]);
glTranslatef(3.0, 0, 0); glTranslatef(3.0, 0, 0);
DrawPolygon(); DrawPolygon();
static float x = 0.0f;
x += 0.05f;
if(x > 5.0f) {
x = 0.0f;
}
glAlphaFunc(GL_GREATER, 0.666f);
glEnable(GL_ALPHA_TEST);
glBindTexture(GL_TEXTURE_2D, textures[2]);
glTranslatef(x - 3.0, 0, 3.0);
DrawPolygon();
glDisable(GL_ALPHA_TEST);
xrot+=1.5f; // X Axis Rotation xrot+=1.5f; // X Axis Rotation
yrot+=1.5f; // Y Axis Rotation yrot+=1.5f; // Y Axis Rotation
zrot+=1.5f; // Z Axis Rotation zrot+=1.5f; // Z Axis Rotation

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